1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
1191 lines
31 KiB
C++
1191 lines
31 KiB
C++
/*************************************************************************/
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/* tile_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_map.h"
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#include "io/marshalls.h"
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#include "servers/physics_2d_server.h"
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#include "method_bind_ext.inc"
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int TileMap::_get_quadrant_size() const {
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if (y_sort_mode)
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return 1;
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else
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return quadrant_size;
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}
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void TileMap::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Node2D *c=this;
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while(c) {
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navigation=c->cast_to<Navigation2D>();
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if (navigation) {
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break;
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}
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c=c->get_parent()->cast_to<Node2D>();
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}
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pending_update=true;
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_update_dirty_quadrants();
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RID space = get_world_2d()->get_space();
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_update_quadrant_transform();
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_update_quadrant_space(space);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_update_quadrant_space(RID());
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for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
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Quadrant &q=E->get();
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if (navigation) {
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for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
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navigation->navpoly_remove(E->get().id);
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}
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q.navpoly_ids.clear();
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}
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for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
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VS::get_singleton()->free(E->get().id);
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}
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q.occluder_instances.clear();
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}
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navigation=NULL;
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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//move stuff
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_update_quadrant_transform();
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} break;
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}
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}
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void TileMap::_update_quadrant_space(const RID& p_space) {
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for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
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Quadrant &q=E->get();
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Physics2DServer::get_singleton()->body_set_space(q.body,p_space);
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}
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}
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void TileMap::_update_quadrant_transform() {
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if (!is_inside_tree())
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return;
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Matrix32 global_transform = get_global_transform();
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Matrix32 nav_rel;
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if (navigation)
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nav_rel = get_relative_transform(navigation);
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for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
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Quadrant &q=E->get();
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Matrix32 xform;
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xform.set_origin( q.pos );
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xform = global_transform * xform;
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Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
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if (navigation) {
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for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
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navigation->navpoly_set_transform(E->get().id,nav_rel * E->get().xform);
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}
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}
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for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
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VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id,global_transform * E->get().xform);
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}
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}
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}
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void TileMap::set_tileset(const Ref<TileSet>& p_tileset) {
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if (tile_set.is_valid())
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tile_set->disconnect("changed",this,"_recreate_quadrants");
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_clear_quadrants();
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tile_set=p_tileset;
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if (tile_set.is_valid())
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tile_set->connect("changed",this,"_recreate_quadrants");
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else
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clear();
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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Ref<TileSet> TileMap::get_tileset() const {
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return tile_set;
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}
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void TileMap::set_cell_size(Size2 p_size) {
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ERR_FAIL_COND(p_size.x<1 || p_size.y<1);
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_clear_quadrants();
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cell_size=p_size;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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Size2 TileMap::get_cell_size() const {
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return cell_size;
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}
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void TileMap::set_quadrant_size(int p_size) {
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ERR_FAIL_COND(p_size<1);
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_clear_quadrants();
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quadrant_size=p_size;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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int TileMap::get_quadrant_size() const {
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return quadrant_size;
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}
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void TileMap::set_center_x(bool p_enable) {
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center_x=p_enable;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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bool TileMap::get_center_x() const {
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return center_x;
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}
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void TileMap::set_center_y(bool p_enable) {
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center_y=p_enable;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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bool TileMap::get_center_y() const {
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return center_y;
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}
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void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) {
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Size2 s=p_sc;
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Vector2 offset = p_offset;
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if (p_cell.transpose) {
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SWAP(xform.elements[0].x, xform.elements[0].y);
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SWAP(xform.elements[1].x, xform.elements[1].y);
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SWAP(offset.x, offset.y);
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SWAP(s.x, s.y);
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}
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if (p_cell.flip_h) {
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xform.elements[0].x=-xform.elements[0].x;
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xform.elements[1].x=-xform.elements[1].x;
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if (tile_origin==TILE_ORIGIN_TOP_LEFT)
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offset.x=s.x-offset.x;
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}
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if (p_cell.flip_v) {
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xform.elements[0].y=-xform.elements[0].y;
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xform.elements[1].y=-xform.elements[1].y;
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if (tile_origin==TILE_ORIGIN_TOP_LEFT)
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offset.y=s.y-offset.y;
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}
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xform.elements[2].x+=offset.x;
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xform.elements[2].y+=offset.y;
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}
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void TileMap::_update_dirty_quadrants() {
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if (!pending_update)
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return;
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if (!is_inside_tree())
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return;
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if (!tile_set.is_valid())
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return;
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VisualServer *vs = VisualServer::get_singleton();
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Physics2DServer *ps = Physics2DServer::get_singleton();
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Vector2 tofs = get_cell_draw_offset();
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Vector2 tcenter = cell_size/2;
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Matrix32 nav_rel;
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if (navigation)
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nav_rel = get_relative_transform(navigation);
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Vector2 qofs;
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while (dirty_quadrant_list.first()) {
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Quadrant &q = *dirty_quadrant_list.first()->self();
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for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
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vs->free(E->get());
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}
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q.canvas_items.clear();
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ps->body_clear_shapes(q.body);
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int shape_idx=0;
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if (navigation) {
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for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
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navigation->navpoly_remove(E->get().id);
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}
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q.navpoly_ids.clear();
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}
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for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
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VS::get_singleton()->free(E->get().id);
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}
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q.occluder_instances.clear();
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Ref<CanvasItemMaterial> prev_material;
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RID prev_canvas_item;
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for(int i=0;i<q.cells.size();i++) {
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Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] );
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Cell &c=E->get();
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//moment of truth
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if (!tile_set->has_tile(c.id))
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continue;
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Ref<Texture> tex = tile_set->tile_get_texture(c.id);
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Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
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Vector2 wofs = _map_to_world(E->key().x, E->key().y);
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Vector2 offset = wofs - q.pos + tofs;
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if (!tex.is_valid())
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continue;
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Ref<CanvasItemMaterial> mat = tile_set->tile_get_material(c.id);
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RID canvas_item;
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if (prev_canvas_item==RID() || prev_material!=mat) {
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canvas_item=vs->canvas_item_create();
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if (mat.is_valid())
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vs->canvas_item_set_material(canvas_item,mat->get_rid());
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vs->canvas_item_set_parent( canvas_item, get_canvas_item() );
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Matrix32 xform;
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xform.set_origin( q.pos );
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vs->canvas_item_set_transform( canvas_item, xform );
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q.canvas_items.push_back(canvas_item);
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prev_canvas_item=canvas_item;
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prev_material=mat;
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} else {
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canvas_item=prev_canvas_item;
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}
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Rect2 r = tile_set->tile_get_region(c.id);
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Size2 s = tex->get_size();
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if (r==Rect2())
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s = tex->get_size();
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else {
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s = r.size;
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r.pos.x+=fp_adjust;
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r.pos.y+=fp_adjust;
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r.size.x-=fp_adjust*2.0;
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r.size.y-=fp_adjust*2.0;
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}
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Rect2 rect;
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rect.pos=offset.floor();
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rect.size=s;
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/* rect.size.x+=fp_adjust;
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rect.size.y+=fp_adjust;*/
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if (c.flip_h)
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rect.size.x=-rect.size.x;
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if (c.flip_v)
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rect.size.y=-rect.size.y;
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Vector2 center_ofs;
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if (tile_origin==TILE_ORIGIN_TOP_LEFT) {
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rect.pos+=tile_ofs;
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} else if (tile_origin==TILE_ORIGIN_CENTER) {
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rect.pos+=tcenter;
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Vector2 center = (s/2) - tile_ofs;
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center_ofs=tcenter-(s/2);
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if (c.flip_h)
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rect.pos.x-=s.x-center.x;
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else
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rect.pos.x-=center.x;
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if (c.flip_v)
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rect.pos.y-=s.y-center.y;
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else
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rect.pos.y-=center.y;
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}
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if (r==Rect2()) {
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tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
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} else {
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tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
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}
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Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
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for(int i=0;i<shapes.size();i++) {
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Ref<Shape2D> shape = shapes[i];
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if (shape.is_valid()) {
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Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
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Matrix32 xform;
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xform.set_origin(offset.floor());
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_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
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ps->body_add_shape(q.body,shape->get_rid(),xform);
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ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
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}
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}
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if (navigation) {
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Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
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if (navpoly.is_valid()) {
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Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
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Matrix32 xform;
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xform.set_origin(offset.floor()+q.pos);
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_fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
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int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
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Quadrant::NavPoly np;
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np.id=pid;
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np.xform=xform;
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q.navpoly_ids[E->key()]=np;
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}
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}
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Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id);
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if (occluder.is_valid()) {
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Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
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Matrix32 xform;
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xform.set_origin(offset.floor()+q.pos);
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_fix_cell_transform(xform,c,occluder_ofs+center_ofs,s);
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RID orid = VS::get_singleton()->canvas_light_occluder_create();
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VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform);
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VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid());
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VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas());
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Quadrant::Occluder oc;
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oc.xform=xform;
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oc.id=orid;
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q.occluder_instances[E->key()]=oc;
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}
|
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}
|
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|
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dirty_quadrant_list.remove( dirty_quadrant_list.first() );
|
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}
|
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|
|
|
|
|
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pending_update=false;
|
|
|
|
if (quadrant_order_dirty) {
|
|
|
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for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
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Quadrant &q=E->get();
|
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for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
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VS::get_singleton()->canvas_item_raise(E->get());
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}
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}
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quadrant_order_dirty=false;
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}
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|
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_recompute_rect_cache();
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|
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}
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|
|
void TileMap::_recompute_rect_cache() {
|
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|
|
|
|
#ifdef DEBUG_ENABLED
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|
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if (!rect_cache_dirty)
|
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return;
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|
|
|
Rect2 r_total;
|
|
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
|
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|
|
|
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Rect2 r;
|
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r.pos=_map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size());
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r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()) );
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r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
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r.expand_to( _map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
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if (E==quadrant_map.front())
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r_total=r;
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else
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r_total=r_total.merge(r);
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|
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}
|
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|
|
if (r_total==Rect2()) {
|
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rect_cache=Rect2(-10,-10,20,20);
|
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} else {
|
|
rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*_get_quadrant_size());
|
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}
|
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|
|
item_rect_changed();
|
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|
|
rect_cache_dirty=false;
|
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#endif
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|
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}
|
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|
|
Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) {
|
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|
|
Matrix32 xform;
|
|
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
|
|
Quadrant q;
|
|
q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size());
|
|
q.pos+=get_cell_draw_offset();
|
|
if (tile_origin==TILE_ORIGIN_CENTER)
|
|
q.pos+=cell_size/2;
|
|
|
|
xform.set_origin( q.pos );
|
|
// q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
|
|
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
|
|
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
|
|
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
|
|
Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
|
|
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
|
|
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
|
|
|
|
if (is_inside_tree()) {
|
|
xform = get_global_transform() * xform;
|
|
RID space = get_world_2d()->get_space();
|
|
Physics2DServer::get_singleton()->body_set_space(q.body,space);
|
|
}
|
|
|
|
Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
|
|
|
|
rect_cache_dirty=true;
|
|
quadrant_order_dirty=true;
|
|
return quadrant_map.insert(p_qk,q);
|
|
}
|
|
|
|
void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
|
|
|
|
Quadrant &q=Q->get();
|
|
Physics2DServer::get_singleton()->free(q.body);
|
|
for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
|
|
|
|
VisualServer::get_singleton()->free(E->get());
|
|
}
|
|
q.canvas_items.clear();
|
|
if (q.dirty_list.in_list())
|
|
dirty_quadrant_list.remove(&q.dirty_list);
|
|
|
|
if (navigation) {
|
|
for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
|
|
|
|
navigation->navpoly_remove(E->get().id);
|
|
}
|
|
q.navpoly_ids.clear();
|
|
}
|
|
|
|
for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
|
|
VS::get_singleton()->free(E->get().id);
|
|
}
|
|
q.occluder_instances.clear();
|
|
|
|
quadrant_map.erase(Q);
|
|
rect_cache_dirty=true;
|
|
}
|
|
|
|
void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
|
|
|
|
Quadrant &q=Q->get();
|
|
if (!q.dirty_list.in_list())
|
|
dirty_quadrant_list.add(&q.dirty_list);
|
|
|
|
if (pending_update)
|
|
return;
|
|
pending_update=true;
|
|
if (!is_inside_tree())
|
|
return;
|
|
call_deferred("_update_dirty_quadrants");
|
|
}
|
|
|
|
void TileMap::set_cellv(const Vector2& p_pos,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
|
|
|
|
set_cell(p_pos.x,p_pos.y,p_tile,p_flip_x,p_flip_y,p_transpose);
|
|
}
|
|
|
|
void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
|
|
|
|
PosKey pk(p_x,p_y);
|
|
|
|
Map<PosKey,Cell>::Element *E=tile_map.find(pk);
|
|
if (!E && p_tile==INVALID_CELL)
|
|
return; //nothing to do
|
|
|
|
PosKey qk(p_x/_get_quadrant_size(),p_y/_get_quadrant_size());
|
|
if (p_tile==INVALID_CELL) {
|
|
//erase existing
|
|
tile_map.erase(pk);
|
|
Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
|
|
ERR_FAIL_COND(!Q);
|
|
Quadrant &q=Q->get();
|
|
q.cells.erase(pk);
|
|
if (q.cells.size()==0)
|
|
_erase_quadrant(Q);
|
|
else
|
|
_make_quadrant_dirty(Q);
|
|
|
|
return;
|
|
}
|
|
|
|
Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
|
|
|
|
if (!E) {
|
|
E=tile_map.insert(pk,Cell());
|
|
if (!Q) {
|
|
Q=_create_quadrant(qk);
|
|
}
|
|
Quadrant &q=Q->get();
|
|
q.cells.insert(pk);
|
|
} else {
|
|
ERR_FAIL_COND(!Q); // quadrant should exist...
|
|
|
|
if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
|
|
return; //nothing changed
|
|
|
|
}
|
|
|
|
|
|
Cell &c = E->get();
|
|
|
|
c.id=p_tile;
|
|
c.flip_h=p_flip_x;
|
|
c.flip_v=p_flip_y;
|
|
c.transpose=p_transpose;
|
|
|
|
_make_quadrant_dirty(Q);
|
|
|
|
}
|
|
|
|
int TileMap::get_cell(int p_x,int p_y) const {
|
|
|
|
PosKey pk(p_x,p_y);
|
|
|
|
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return INVALID_CELL;
|
|
|
|
return E->get().id;
|
|
|
|
}
|
|
bool TileMap::is_cell_x_flipped(int p_x,int p_y) const {
|
|
|
|
PosKey pk(p_x,p_y);
|
|
|
|
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return false;
|
|
|
|
return E->get().flip_h;
|
|
}
|
|
bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
|
|
|
|
PosKey pk(p_x,p_y);
|
|
|
|
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return false;
|
|
|
|
return E->get().flip_v;
|
|
}
|
|
bool TileMap::is_cell_transposed(int p_x,int p_y) const {
|
|
|
|
PosKey pk(p_x,p_y);
|
|
|
|
const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return false;
|
|
|
|
return E->get().transpose;
|
|
}
|
|
|
|
|
|
void TileMap::_recreate_quadrants() {
|
|
|
|
_clear_quadrants();
|
|
|
|
for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
|
|
|
|
PosKey qk(E->key().x/_get_quadrant_size(),E->key().y/_get_quadrant_size());
|
|
|
|
Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk);
|
|
if (!Q) {
|
|
Q=_create_quadrant(qk);
|
|
dirty_quadrant_list.add(&Q->get().dirty_list);
|
|
}
|
|
|
|
Q->get().cells.insert(E->key());
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void TileMap::_clear_quadrants() {
|
|
|
|
while (quadrant_map.size()) {
|
|
_erase_quadrant( quadrant_map.front() );
|
|
}
|
|
}
|
|
|
|
void TileMap::clear() {
|
|
|
|
_clear_quadrants();
|
|
tile_map.clear();
|
|
}
|
|
|
|
void TileMap::_set_tile_data(const DVector<int>& p_data) {
|
|
|
|
int c=p_data.size();
|
|
DVector<int>::Read r = p_data.read();
|
|
|
|
|
|
for(int i=0;i<c;i+=2) {
|
|
|
|
const uint8_t *ptr=(const uint8_t*)&r[i];
|
|
uint8_t local[8];
|
|
for(int j=0;j<8;j++)
|
|
local[j]=ptr[j];
|
|
|
|
#ifdef BIG_ENDIAN_ENABLED
|
|
|
|
|
|
SWAP(local[0],local[3]);
|
|
SWAP(local[1],local[2]);
|
|
SWAP(local[4],local[7]);
|
|
SWAP(local[5],local[6]);
|
|
#endif
|
|
|
|
int16_t x = decode_uint16(&local[0]);
|
|
int16_t y = decode_uint16(&local[2]);
|
|
uint32_t v = decode_uint32(&local[4]);
|
|
bool flip_h = v&(1<<29);
|
|
bool flip_v = v&(1<<30);
|
|
bool transpose = v&(1<<31);
|
|
v&=(1<<29)-1;
|
|
|
|
// if (x<-20 || y <-20 || x>4000 || y>4000)
|
|
// continue;
|
|
set_cell(x,y,v,flip_h,flip_v,transpose);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
DVector<int> TileMap::_get_tile_data() const {
|
|
|
|
DVector<int> data;
|
|
data.resize(tile_map.size()*2);
|
|
DVector<int>::Write w = data.write();
|
|
|
|
int idx=0;
|
|
for(const Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
|
|
|
|
uint8_t *ptr = (uint8_t*)&w[idx];
|
|
encode_uint16(E->key().x,&ptr[0]);
|
|
encode_uint16(E->key().y,&ptr[2]);
|
|
uint32_t val = E->get().id;
|
|
if (E->get().flip_h)
|
|
val|=(1<<29);
|
|
if (E->get().flip_v)
|
|
val|=(1<<30);
|
|
if (E->get().transpose)
|
|
val|=(1<<31);
|
|
|
|
encode_uint32(val,&ptr[4]);
|
|
idx+=2;
|
|
}
|
|
|
|
|
|
w = DVector<int>::Write();
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
Rect2 TileMap::get_item_rect() const {
|
|
|
|
const_cast<TileMap*>(this)->_update_dirty_quadrants();
|
|
return rect_cache;
|
|
}
|
|
|
|
void TileMap::set_collision_layer(uint32_t p_layer) {
|
|
|
|
collision_layer=p_layer;
|
|
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
|
|
|
|
Quadrant &q=E->get();
|
|
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_collision_mask(uint32_t p_mask) {
|
|
|
|
collision_mask=p_mask;
|
|
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
|
|
|
|
Quadrant &q=E->get();
|
|
Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
|
|
}
|
|
}
|
|
|
|
bool TileMap::get_collision_use_kinematic() const{
|
|
|
|
return use_kinematic;
|
|
}
|
|
|
|
void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
|
|
|
|
_clear_quadrants();
|
|
use_kinematic=p_use_kinematic;
|
|
_recreate_quadrants();
|
|
}
|
|
|
|
void TileMap::set_collision_friction(float p_friction) {
|
|
|
|
friction=p_friction;
|
|
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
|
|
|
|
Quadrant &q=E->get();
|
|
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
|
|
}
|
|
|
|
}
|
|
|
|
float TileMap::get_collision_friction() const{
|
|
|
|
return friction;
|
|
}
|
|
|
|
void TileMap::set_collision_bounce(float p_bounce){
|
|
|
|
bounce=p_bounce;
|
|
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
|
|
|
|
Quadrant &q=E->get();
|
|
Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
|
|
}
|
|
|
|
}
|
|
float TileMap::get_collision_bounce() const{
|
|
|
|
return bounce;
|
|
}
|
|
|
|
|
|
uint32_t TileMap::get_collision_layer() const {
|
|
|
|
return collision_layer;
|
|
}
|
|
|
|
uint32_t TileMap::get_collision_mask() const {
|
|
|
|
return collision_mask;
|
|
}
|
|
|
|
void TileMap::set_mode(Mode p_mode) {
|
|
|
|
_clear_quadrants();
|
|
mode=p_mode;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
TileMap::Mode TileMap::get_mode() const {
|
|
return mode;
|
|
}
|
|
|
|
void TileMap::set_half_offset(HalfOffset p_half_offset) {
|
|
|
|
_clear_quadrants();
|
|
half_offset=p_half_offset;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
|
|
|
|
_clear_quadrants();
|
|
tile_origin=p_tile_origin;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
TileMap::TileOrigin TileMap::get_tile_origin() const{
|
|
|
|
return tile_origin;
|
|
}
|
|
|
|
|
|
Vector2 TileMap::get_cell_draw_offset() const {
|
|
|
|
switch(mode) {
|
|
|
|
case MODE_SQUARE: {
|
|
|
|
return Vector2();
|
|
} break;
|
|
case MODE_ISOMETRIC: {
|
|
|
|
return Vector2(-cell_size.x*0.5,0);
|
|
|
|
} break;
|
|
case MODE_CUSTOM: {
|
|
|
|
Vector2 min;
|
|
min.x = MIN(custom_transform[0].x,min.x);
|
|
min.y = MIN(custom_transform[0].y,min.y);
|
|
min.x = MIN(custom_transform[1].x,min.x);
|
|
min.y = MIN(custom_transform[1].y,min.y);
|
|
return min;
|
|
} break;
|
|
}
|
|
|
|
return Vector2();
|
|
|
|
}
|
|
|
|
TileMap::HalfOffset TileMap::get_half_offset() const {
|
|
return half_offset;
|
|
}
|
|
|
|
Matrix32 TileMap::get_cell_transform() const {
|
|
|
|
switch(mode) {
|
|
|
|
case MODE_SQUARE: {
|
|
|
|
Matrix32 m;
|
|
m[0]*=cell_size.x;
|
|
m[1]*=cell_size.y;
|
|
return m;
|
|
} break;
|
|
case MODE_ISOMETRIC: {
|
|
|
|
//isometric only makes sense when y is positive in both x and y vectors, otherwise
|
|
//the drawing of tiles will overlap
|
|
Matrix32 m;
|
|
m[0]=Vector2(cell_size.x*0.5,cell_size.y*0.5);
|
|
m[1]=Vector2(-cell_size.x*0.5,cell_size.y*0.5);
|
|
return m;
|
|
|
|
} break;
|
|
case MODE_CUSTOM: {
|
|
|
|
return custom_transform;
|
|
} break;
|
|
}
|
|
|
|
return Matrix32();
|
|
}
|
|
|
|
void TileMap::set_custom_transform(const Matrix32& p_xform) {
|
|
|
|
_clear_quadrants();
|
|
custom_transform=p_xform;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
|
|
}
|
|
|
|
Matrix32 TileMap::get_custom_transform() const{
|
|
|
|
return custom_transform;
|
|
}
|
|
|
|
Vector2 TileMap::_map_to_world(int x,int y,bool p_ignore_ofs) const {
|
|
|
|
Vector2 ret = get_cell_transform().xform(Vector2(x,y));
|
|
if (!p_ignore_ofs) {
|
|
switch(half_offset) {
|
|
|
|
case HALF_OFFSET_X: {
|
|
if (ABS(y)&1) {
|
|
|
|
ret+=get_cell_transform()[0]*0.5;
|
|
}
|
|
} break;
|
|
case HALF_OFFSET_Y: {
|
|
if (ABS(x)&1) {
|
|
ret+=get_cell_transform()[1]*0.5;
|
|
}
|
|
} break;
|
|
default: {}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
Vector2 TileMap::map_to_world(const Vector2& p_pos,bool p_ignore_ofs) const {
|
|
|
|
return _map_to_world(p_pos.x,p_pos.y,p_ignore_ofs);
|
|
}
|
|
Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
|
|
|
|
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
|
|
|
|
|
|
switch(half_offset) {
|
|
|
|
case HALF_OFFSET_X: {
|
|
if (int(ret.y)&1) {
|
|
|
|
ret.x-=0.5;
|
|
}
|
|
} break;
|
|
case HALF_OFFSET_Y: {
|
|
if (int(ret.x)&1) {
|
|
ret.y-=0.5;
|
|
}
|
|
} break;
|
|
default: {}
|
|
}
|
|
|
|
return ret.floor();
|
|
}
|
|
|
|
void TileMap::set_y_sort_mode(bool p_enable) {
|
|
|
|
_clear_quadrants();
|
|
y_sort_mode=p_enable;
|
|
VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),y_sort_mode);
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
|
|
}
|
|
|
|
bool TileMap::is_y_sort_mode_enabled() const {
|
|
|
|
return y_sort_mode;
|
|
}
|
|
|
|
Array TileMap::get_used_cells() const {
|
|
|
|
Array a;
|
|
a.resize(tile_map.size());
|
|
int i=0;
|
|
for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
|
|
|
|
Vector2 p (E->key().x,E->key().y);
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a[i++]=p;
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}
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|
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|
return a;
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|
}
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void TileMap::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_tileset","tileset:TileSet"),&TileMap::set_tileset);
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ObjectTypeDB::bind_method(_MD("get_tileset:TileSet"),&TileMap::get_tileset);
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ObjectTypeDB::bind_method(_MD("set_mode","mode"),&TileMap::set_mode);
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ObjectTypeDB::bind_method(_MD("get_mode"),&TileMap::get_mode);
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ObjectTypeDB::bind_method(_MD("set_half_offset","half_offset"),&TileMap::set_half_offset);
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ObjectTypeDB::bind_method(_MD("get_half_offset"),&TileMap::get_half_offset);
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ObjectTypeDB::bind_method(_MD("set_custom_transform","custom_transform"),&TileMap::set_custom_transform);
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ObjectTypeDB::bind_method(_MD("get_custom_transform"),&TileMap::get_custom_transform);
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ObjectTypeDB::bind_method(_MD("set_cell_size","size"),&TileMap::set_cell_size);
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ObjectTypeDB::bind_method(_MD("get_cell_size"),&TileMap::get_cell_size);
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ObjectTypeDB::bind_method(_MD("_set_old_cell_size","size"),&TileMap::_set_old_cell_size);
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ObjectTypeDB::bind_method(_MD("_get_old_cell_size"),&TileMap::_get_old_cell_size);
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ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size);
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ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size);
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ObjectTypeDB::bind_method(_MD("set_tile_origin","origin"),&TileMap::set_tile_origin);
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ObjectTypeDB::bind_method(_MD("get_tile_origin"),&TileMap::get_tile_origin);
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ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x);
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ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x);
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ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
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ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
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ObjectTypeDB::bind_method(_MD("set_y_sort_mode","enable"),&TileMap::set_y_sort_mode);
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ObjectTypeDB::bind_method(_MD("is_y_sort_mode_enabled"),&TileMap::is_y_sort_mode_enabled);
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ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
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ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
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ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer);
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ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer);
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ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask);
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ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask);
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ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
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ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
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ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
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ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
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ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("set_cellv","pos","tile","flip_x","flip_y","transpose"),&TileMap::set_cellv,DEFVAL(false),DEFVAL(false),DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
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ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
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ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
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ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear);
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ObjectTypeDB::bind_method(_MD("get_used_cells"),&TileMap::get_used_cells);
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ObjectTypeDB::bind_method(_MD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("world_to_map","worldpos"),&TileMap::world_to_map);
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ObjectTypeDB::bind_method(_MD("_clear_quadrants"),&TileMap::_clear_quadrants);
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|
ObjectTypeDB::bind_method(_MD("_recreate_quadrants"),&TileMap::_recreate_quadrants);
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ObjectTypeDB::bind_method(_MD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants);
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ObjectTypeDB::bind_method(_MD("_set_tile_data"),&TileMap::_set_tile_data);
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|
ObjectTypeDB::bind_method(_MD("_get_tile_data"),&TileMap::_get_tile_data);
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|
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|
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Square,Isometric,Custom"),_SCS("set_mode"),_SCS("get_mode"));
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|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
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|
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1",0),_SCS("_set_old_cell_size"),_SCS("_get_old_cell_size"));
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|
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"cell/size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size"));
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|
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
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|
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
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|
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
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|
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center"),_SCS("set_tile_origin"),_SCS("get_tile_origin"));
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell/y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled"));
|
|
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
|
|
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
|
|
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
|
|
|
|
ADD_SIGNAL(MethodInfo("settings_changed"));
|
|
|
|
BIND_CONSTANT( INVALID_CELL );
|
|
BIND_CONSTANT( MODE_SQUARE );
|
|
BIND_CONSTANT( MODE_ISOMETRIC );
|
|
BIND_CONSTANT( MODE_CUSTOM );
|
|
BIND_CONSTANT( HALF_OFFSET_X );
|
|
BIND_CONSTANT( HALF_OFFSET_Y );
|
|
BIND_CONSTANT( HALF_OFFSET_DISABLED );
|
|
BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT );
|
|
BIND_CONSTANT( TILE_ORIGIN_CENTER );
|
|
|
|
}
|
|
|
|
TileMap::TileMap() {
|
|
|
|
|
|
|
|
rect_cache_dirty=true;
|
|
pending_update=false;
|
|
quadrant_order_dirty=false;
|
|
quadrant_size=16;
|
|
cell_size=Size2(64,64);
|
|
center_x=false;
|
|
center_y=false;
|
|
collision_layer=1;
|
|
collision_mask=1;
|
|
friction=1;
|
|
bounce=0;
|
|
mode=MODE_SQUARE;
|
|
half_offset=HALF_OFFSET_DISABLED;
|
|
use_kinematic=false;
|
|
navigation=NULL;
|
|
y_sort_mode=false;
|
|
|
|
fp_adjust=0.00001;
|
|
tile_origin=TILE_ORIGIN_TOP_LEFT;
|
|
}
|
|
|
|
TileMap::~TileMap() {
|
|
|
|
clear();
|
|
}
|