godot/platform/osx/detect.py
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00

120 lines
3.4 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "OSX"
def can_build():
if (sys.platform == "darwin" or os.environ.has_key("OSXCROSS_ROOT")):
return True
return False
def get_opts():
return [
('force_64_bits','Force 64 bits binary','no'),
('osxcross_sdk','OSXCross SDK version','darwin14'),
]
def get_flags():
return [
('legacygl', 'yes'),
('builtin_zlib', 'no'),
('freetype','builtin'), #use builtin freetype
('glew', 'yes'),
]
def configure(env):
env.Append(CPPPATH=['#platform/osx'])
if (env["bits"]=="default"):
env["bits"]="32"
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer','-ftree-vectorize','-msse2'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g3', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#drivers/freetype'])
env.Append(CPPPATH=['#drivers/freetype/freetype/include'])
if (not os.environ.has_key("OSXCROSS_ROOT")):
#regular native build
if (env["bits"]=="64"):
env.Append(CCFLAGS=['-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'x86_64'])
elif (env["bits"]=="32"):
env.Append(CCFLAGS=['-arch', 'i386'])
env.Append(LINKFLAGS=['-arch', 'i386'])
else:
env.Append(CCFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
env.Append(LINKFLAGS=['-arch', 'i386', '-arch', 'x86_64'])
else:
#osxcross build
root=os.environ.get("OSXCROSS_ROOT",0)
if env["bits"]=="64":
basecmd=root+"/target/bin/x86_64-apple-"+env["osxcross_sdk"]+"-"
else:
basecmd=root+"/target/bin/i386-apple-"+env["osxcross_sdk"]+"-"
env['CC'] = basecmd+"cc"
env['CXX'] = basecmd+"c++"
env['AR'] = basecmd+"ar"
env['RANLIB'] = basecmd+"ranlib"
env['AS'] = basecmd+"as"
# env.Append(CPPPATH=['#platform/osx/include/freetype2', '#platform/osx/include'])
# env.Append(LIBPATH=['#platform/osx/lib'])
env.Append(CPPFLAGS=["-DAPPLE_STYLE_KEYS"])
env.Append(CPPFLAGS=['-DUNIX_ENABLED','-DGLES2_ENABLED','-DOSX_ENABLED'])
env.Append(LIBS=['pthread'])
#env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4'])
#env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz'])
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"
if (env["colored"]=="yes"):
if sys.stdout.isatty():
env.Append(CPPFLAGS=["-fcolor-diagnostics"])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env["x86_opt_gcc"]=True