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sanikoyes 26d399d985 Fix Export -> image group panel
1.click group item doe's not refresh group_images
2.Switch to Atlas mode that preview button doe's not shown
2014-10-23 18:04:21 +08:00
bin 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
core Little Bits 2014-10-12 02:13:22 -03:00
demos -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
doc - fix for typo and clarification to documentation 2014-08-21 00:06:59 +01:00
drivers Fixes 2014-10-14 19:44:41 -03:00
main Build System Changes 2014-10-07 01:31:49 -03:00
modules Little Bits 2014-10-12 02:13:22 -03:00
platform Fix ios build error 2014-10-14 12:43:51 +08:00
scene -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
servers -added custom metadata to physics shapes (2D only for now) 2014-10-16 00:06:34 -03:00
tools Fix Export -> image group panel 2014-10-23 18:04:21 +08:00
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.travis.yml Adding travis ci support 2014-07-02 20:13:17 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
makefile Addinf basic makefile to support many C/C++ IDEs out there 2014-03-06 20:46:15 +01:00
methods.py Build System Changes 2014-10-07 01:31:49 -03:00
README.md Update README.md 2014-05-24 01:30:28 -03:00
SConstruct Build System Changes 2014-10-07 01:31:49 -03:00
version.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced