godot/doc/classes/BakedLightmapData.xml
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00

76 lines
2.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmapData" inherits="Resource" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_user">
<return type="void">
</return>
<argument index="0" name="path" type="NodePath">
</argument>
<argument index="1" name="lightmap" type="Resource">
</argument>
<argument index="2" name="lightmap_slice" type="int">
</argument>
<argument index="3" name="lightmap_uv_rect" type="Rect2">
</argument>
<argument index="4" name="instance" type="int">
</argument>
<description>
</description>
</method>
<method name="clear_data">
<return type="void">
</return>
<description>
</description>
</method>
<method name="clear_users">
<return type="void">
</return>
<description>
</description>
</method>
<method name="get_user_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_user_lightmap" qualifiers="const">
<return type="Resource">
</return>
<argument index="0" name="user_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_user_path" qualifiers="const">
<return type="NodePath">
</return>
<argument index="0" name="user_idx" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 0, 0, 0 )">
</member>
<member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
<member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1">
</member>
<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
</member>
<member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree" default="PoolByteArray( )">
</member>
</members>
<constants>
</constants>
</class>