We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
36 lines
1.3 KiB
XML
36 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
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<brief_description>
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Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
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</brief_description>
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<description>
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This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
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If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
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[codeblock]
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- Smoothing Groups
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- Smooth Mesh
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- Triangluate (for meshes with blend shapes)
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- Bake Animation
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- Resample All
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- Deformed Models
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- Skins
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- Blend Shapes
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- Curve Filters
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- Constant Key Reducer
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- Auto Tangents Only
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- *Do not check* Constraints (as it will break the file)
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- Can check Embed Media (embeds textures into the exported FBX file)
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- Note that when importing embedded media, the texture and mesh will be a single immutable file.
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- You will have to re-export then re-import the FBX if the texture has changed.
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- Units: Centimeters
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- Up Axis: Y
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- Binary format in FBX 2017
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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