We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
20 lines
686 B
XML
20 lines
686 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PanoramaSky" inherits="Sky" version="3.2">
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<brief_description>
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A type of [Sky] used to draw a background texture.
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</brief_description>
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<description>
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A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama">
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[Texture] to be applied to the PanoramaSky.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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