godot/core/io/ip_address.h
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00

88 lines
3.4 KiB
C++

/*************************************************************************/
/* ip_address.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IP_ADDRESS_H
#define IP_ADDRESS_H
#include "core/ustring.h"
struct IP_Address {
private:
union {
uint8_t field8[16];
uint16_t field16[8];
uint32_t field32[4];
};
bool valid;
bool wildcard;
protected:
void _parse_ipv6(const String &p_string);
void _parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret);
public:
//operator Variant() const;
bool operator==(const IP_Address &p_ip) const {
if (p_ip.valid != valid) return false;
if (!valid) return false;
for (int i = 0; i < 4; i++)
if (field32[i] != p_ip.field32[i])
return false;
return true;
}
bool operator!=(const IP_Address &p_ip) const {
if (p_ip.valid != valid) return true;
if (!valid) return true;
for (int i = 0; i < 4; i++)
if (field32[i] != p_ip.field32[i])
return true;
return false;
}
void clear();
bool is_wildcard() const { return wildcard; }
bool is_valid() const { return valid; }
bool is_ipv4() const;
const uint8_t *get_ipv4() const;
void set_ipv4(const uint8_t *p_ip);
const uint8_t *get_ipv6() const;
void set_ipv6(const uint8_t *p_buf);
operator String() const;
IP_Address(const String &p_string);
IP_Address(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6 = false);
IP_Address() { clear(); }
};
#endif // IP_ADDRESS_H