godot/modules/mono/glue
Ignacio Etcheverry e558e1ec09 Fix/workaround for issue #21667
When a Reference managed instance is garbage collected and its finalizer is called, it could happen that the native instance is referenced once again before the finalizer can unreference and memdelete it. The workaround is to create a new managed instance when this happens (at least for now).
2018-09-12 03:24:08 +02:00
..
cs_files Fix/workaround for issue #21667 2018-09-12 03:24:08 +02:00
base_object_glue.cpp Fix/workaround for issue #21667 2018-09-12 03:24:08 +02:00
base_object_glue.h Fix/workaround for issue #21667 2018-09-12 03:24:08 +02:00
collections_glue.cpp Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
collections_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
gd_glue.cpp Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
gd_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
glue_header.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
nodepath_glue.cpp Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
nodepath_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
rid_glue.cpp Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
rid_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
string_glue.cpp Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
string_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00