godot/scene
Eoin O'Neill 70a2b746a3
Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
(cherry picked from commit c4f976b38b)
2021-05-14 10:18:55 +02:00
..
2d Check if _direct_state_changed() argument is valid 2021-04-26 11:51:00 +02:00
3d Create CollisionObject debug shapes using VS 2021-05-09 18:58:33 +02:00
animation Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-09 16:14:11 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Attempt to fix rich text label effects processing even when 2021-05-14 10:18:55 +02:00
main SceneTree: Fix type hints for global_menu_action signal 2021-04-29 13:27:42 +02:00
resources TileSet: Improve error message for invalid IDs 2021-05-09 17:29:53 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00