godot/editor/localization_editor.h
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00

111 lines
4.4 KiB
C++

/*************************************************************************/
/* localization_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LOCALIZATION_EDITOR_H
#define LOCALIZATION_EDITOR_H
#include "core/object/undo_redo.h"
#include "editor_file_dialog.h"
#include "scene/gui/tree.h"
class LocalizationEditor : public VBoxContainer {
GDCLASS(LocalizationEditor, VBoxContainer);
enum LocaleFilter {
SHOW_ALL_LOCALES,
SHOW_ONLY_SELECTED_LOCALES,
};
Tree *translation_list;
EditorFileDialog *translation_file_open;
Button *translation_res_option_add_button;
EditorFileDialog *translation_res_file_open_dialog;
EditorFileDialog *translation_res_option_file_open_dialog;
Tree *translation_remap;
Tree *translation_remap_options;
Tree *translation_filter;
bool translation_locales_list_created;
OptionButton *translation_locale_filter_mode;
Vector<TreeItem *> translation_filter_treeitems;
Vector<int> translation_locales_idxs_remap;
Label *ts_name;
Label *ts_data_status;
Label *ts_data_info;
Button *ts_install;
Tree *translation_pot_list;
EditorFileDialog *pot_file_open_dialog;
EditorFileDialog *pot_generate_dialog;
UndoRedo *undo_redo;
bool updating_translations;
String localization_changed;
void _translation_file_open();
void _translation_add(const String &p_path);
void _translation_delete(Object *p_item, int p_column, int p_button);
void _translation_res_file_open();
void _translation_res_add(const String &p_path);
void _translation_res_delete(Object *p_item, int p_column, int p_button);
void _translation_res_select();
void _translation_res_option_file_open();
void _translation_res_option_add(const String &p_path);
void _translation_res_option_changed();
void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
void _translation_filter_option_changed();
void _translation_filter_mode_changed(int p_mode);
void _pot_add(const String &p_path);
void _pot_delete(Object *p_item, int p_column, int p_button);
void _pot_file_open();
void _pot_generate_open();
void _pot_generate(const String &p_file);
void _update_pot_file_extensions();
void _install_ts_data();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_translation(const String &p_translation);
void update_translations();
LocalizationEditor();
};
#endif // LOCALIZATION_EDITOR_H