godot/modules/arkit
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
..
arkit.gdip iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00
arkit_interface.h iOS: Refactoring 2020-10-02 15:04:51 +03:00
arkit_interface.mm Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
arkit_module.cpp iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00
arkit_module.h iOS Modules: separate main platform code from modules 2020-11-10 16:28:29 +03:00
arkit_session_delegate.h Modules: update modules to be built for iOS 2020-07-25 21:55:15 +02:00
arkit_session_delegate.mm Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Enable iOS modules for ARKit and Camera 2020-06-23 12:48:44 +03:00