godot/modules/gdscript/language_server
2020-12-02 00:48:39 +05:30
..
gdscript_extend_parser.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdscript_extend_parser.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gdscript_language_protocol.cpp Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
gdscript_language_protocol.h Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
gdscript_language_server.cpp Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
gdscript_language_server.h Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
gdscript_text_document.cpp Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
gdscript_text_document.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gdscript_workspace.cpp Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
gdscript_workspace.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
lsp.hpp Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30