godot/platform/server/os_server.h

121 lines
4.5 KiB
C++

/*************************************************************************/
/* os_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_SERVER_H
#define OS_SERVER_H
#include "core/input/input.h"
#include "drivers/dummy/texture_loader_dummy.h"
#include "drivers/unix/os_unix.h"
#ifdef __APPLE__
#include "platform/osx/crash_handler_osx.h"
#include "platform/osx/semaphore_osx.h"
#else
#include "platform/x11/crash_handler_linuxbsd.h"
#endif
#include "servers/audio_server.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
#undef CursorShape
class OS_Server : public OS_Unix {
RenderingServer *rendering_server;
VideoMode current_videomode;
List<String> args;
MainLoop *main_loop;
bool grab;
virtual void delete_main_loop();
bool force_quit;
InputDefault *input;
CrashHandler crash_handler;
int video_driver_index;
Ref<ResourceFormatDummyTexture> resource_loader_dummy;
protected:
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual int get_current_video_driver() const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void finalize();
virtual void set_main_loop(MainLoop *p_main_loop);
public:
virtual String get_name() const;
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual Size2 get_window_size() const;
virtual void move_window_to_foreground();
void run();
virtual bool _check_internal_feature_support(const String &p_feature);
virtual String get_config_path() const;
virtual String get_data_path() const;
virtual String get_cache_path() const;
virtual String get_system_dir(SystemDir p_dir) const;
void disable_crash_handler();
bool is_disable_crash_handler() const;
OS_Server();
};
#endif