godot/servers/rendering/renderer_rd/forward_clustered
Hugo Locurcio 27aa8dc68e
Decrease opacity of the overdraw debug draw mode
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:19:14 +02:00
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render_forward_clustered.cpp Fix render debug modes. 2021-07-03 14:50:36 -03:00
render_forward_clustered.h Fix Render Info 2021-07-03 10:15:04 -03:00
scene_shader_forward_clustered.cpp Decrease opacity of the overdraw debug draw mode 2021-07-04 00:19:14 +02:00
scene_shader_forward_clustered.h Fix render debug modes. 2021-07-03 14:50:36 -03:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00