godot/scene
JFonS 27c1e65969 Assorted CPU lightmapper fixes
- Fix crash when a ray hits a texel with a UV2 coordinate exactly
  equal to 1.0.
- Take BakedLightmap extents into account.
- Clear capture data between bakes.
- Fix minor issues with seam correction.
2021-02-05 19:18:19 +01:00
..
2d Rename the final parameter of area_shape_entered-exited local_shape. 2021-01-15 09:46:19 +00:00
3d Assorted CPU lightmapper fixes 2021-02-05 19:18:19 +01:00
animation Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Merge pull request #45169 from fmazan/3.2-completion-panel-positioning 2021-02-01 20:50:38 +01:00
main Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
resources Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00