godot/drivers/gles3/rasterizer_gles3.h
Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00

42 lines
1 KiB
C++

#ifndef RASTERIZERGLES3_H
#define RASTERIZERGLES3_H
#include "servers/visual/rasterizer.h"
#include "rasterizer_storage_gles3.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
class RasterizerGLES3 : public Rasterizer {
static Rasterizer *_create_current();
RasterizerStorageGLES3 *storage;
RasterizerCanvasGLES3 *canvas;
RasterizerSceneGLES3 *scene;
public:
virtual RasterizerStorage *get_storage();
virtual RasterizerCanvas *get_canvas();
virtual RasterizerScene *get_scene();
virtual void initialize();
virtual void begin_frame();
virtual void set_current_render_target(RID p_render_target);
virtual void restore_render_target();
virtual void clear_render_target(const Color& p_color);
virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0);
virtual void end_frame();
virtual void finalize();
static void make_current();
static void register_config();
RasterizerGLES3();
~RasterizerGLES3();
};
#endif // RASTERIZERGLES3_H