Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices.
9.8 KiB
512x256px
9.8 KiB
512x256px
![](/maxmustermann/godot/raw/commit/2830f85b056672f4cbcc61ca55437d625d0a58da/demos/2d/platformer/tiles_demo.png)