godot/scene
kobewi 2863c6117e
Set selected Tree item to null when deselected
Co-authored-by: Brody Eller <wviper3@gmail.com>
(cherry picked from commit ef8ec59f2f)
2021-02-08 22:36:37 +01:00
..
2d [3.2] Fix particles not properly modified by their lifetime 2021-01-27 16:32:21 +03:00
3d Fix nan errors when using VehicleBody 2021-02-08 22:36:36 +01:00
animation Use the blend parameter passed to blend_animation during graph processing 2021-02-05 09:26:50 +01:00
audio Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
debugger Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
gui Set selected Tree item to null when deselected 2021-02-08 22:36:37 +01:00
main Merge pull request #39533 from hilfazer/editable-children-bugfixes 2021-01-18 12:31:12 +01:00
resources [3.2] Visual Shader Parenthesis fix 2021-02-08 19:37:50 +03:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00