godot/modules/visual_script
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
doc_classes
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script.cpp Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
visual_script.h Add ability to bind typed arrays to script API 2020-04-21 10:15:40 +02:00
visual_script_builtin_funcs.cpp Change MATH_POSMOD return type back to INT 2020-04-14 17:23:35 -04:00
visual_script_builtin_funcs.h
visual_script_editor.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
visual_script_editor.h
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
visual_script_nodes.h
visual_script_property_selector.cpp
visual_script_property_selector.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h