Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
226 lines
8.1 KiB
C++
226 lines
8.1 KiB
C++
/*************************************************************************/
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/* vulkan_context.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef VULKAN_CONTEXT_H
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#define VULKAN_CONTEXT_H
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#include "core/error_list.h"
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#include "core/map.h"
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#include "core/os/mutex.h"
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#include "core/rid_owner.h"
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#include "core/ustring.h"
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#include "servers/display_server.h"
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#include <vulkan/vulkan.h>
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class VulkanContext {
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enum {
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MAX_EXTENSIONS = 128,
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MAX_LAYERS = 64,
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FRAME_LAG = 2
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};
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VkInstance inst;
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VkSurfaceKHR surface;
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VkPhysicalDevice gpu;
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VkPhysicalDeviceProperties gpu_props;
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uint32_t queue_family_count;
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VkQueueFamilyProperties *queue_props;
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VkDevice device;
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//present
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bool queues_initialized;
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uint32_t graphics_queue_family_index;
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uint32_t present_queue_family_index;
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bool separate_present_queue;
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VkQueue graphics_queue;
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VkQueue present_queue;
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VkColorSpaceKHR color_space;
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VkFormat format;
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VkSemaphore image_acquired_semaphores[FRAME_LAG];
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VkSemaphore draw_complete_semaphores[FRAME_LAG];
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VkSemaphore image_ownership_semaphores[FRAME_LAG];
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int frame_index;
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VkFence fences[FRAME_LAG];
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VkPhysicalDeviceMemoryProperties memory_properties;
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VkPhysicalDeviceFeatures physical_device_features;
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typedef struct {
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VkImage image;
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VkCommandBuffer graphics_to_present_cmd;
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VkImageView view;
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VkFramebuffer framebuffer;
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} SwapchainImageResources;
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struct Window {
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bool is_minimzed;
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VkSurfaceKHR surface;
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VkSwapchainKHR swapchain;
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SwapchainImageResources *swapchain_image_resources;
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VkPresentModeKHR presentMode;
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uint32_t current_buffer;
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int width;
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int height;
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VkCommandPool present_cmd_pool; //for separate present queue
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VkRenderPass render_pass;
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Window() {
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width = 0;
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height = 0;
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render_pass = VK_NULL_HANDLE;
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current_buffer = 0;
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surface = VK_NULL_HANDLE;
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swapchain_image_resources = VK_NULL_HANDLE;
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swapchain = VK_NULL_HANDLE;
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is_minimzed = false;
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presentMode = VK_PRESENT_MODE_FIFO_KHR;
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}
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};
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struct LocalDevice {
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bool waiting = false;
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VkDevice device;
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VkQueue queue;
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};
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RID_Owner<LocalDevice, true> local_device_owner;
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Map<DisplayServer::WindowID, Window> windows;
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uint32_t swapchainImageCount;
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//commands
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bool prepared;
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//extensions
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bool VK_KHR_incremental_present_enabled;
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bool VK_GOOGLE_display_timing_enabled;
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const char **instance_validation_layers;
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uint32_t enabled_extension_count;
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uint32_t enabled_layer_count;
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const char *extension_names[MAX_EXTENSIONS];
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const char *enabled_layers[MAX_LAYERS];
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PFN_vkCreateDebugUtilsMessengerEXT CreateDebugUtilsMessengerEXT;
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PFN_vkDestroyDebugUtilsMessengerEXT DestroyDebugUtilsMessengerEXT;
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PFN_vkSubmitDebugUtilsMessageEXT SubmitDebugUtilsMessageEXT;
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PFN_vkCmdBeginDebugUtilsLabelEXT CmdBeginDebugUtilsLabelEXT;
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PFN_vkCmdEndDebugUtilsLabelEXT CmdEndDebugUtilsLabelEXT;
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PFN_vkCmdInsertDebugUtilsLabelEXT CmdInsertDebugUtilsLabelEXT;
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PFN_vkSetDebugUtilsObjectNameEXT SetDebugUtilsObjectNameEXT;
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PFN_vkGetPhysicalDeviceSurfaceSupportKHR fpGetPhysicalDeviceSurfaceSupportKHR;
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PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fpGetPhysicalDeviceSurfaceCapabilitiesKHR;
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PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fpGetPhysicalDeviceSurfaceFormatsKHR;
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PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fpGetPhysicalDeviceSurfacePresentModesKHR;
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PFN_vkCreateSwapchainKHR fpCreateSwapchainKHR;
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PFN_vkDestroySwapchainKHR fpDestroySwapchainKHR;
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PFN_vkGetSwapchainImagesKHR fpGetSwapchainImagesKHR;
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PFN_vkAcquireNextImageKHR fpAcquireNextImageKHR;
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PFN_vkQueuePresentKHR fpQueuePresentKHR;
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PFN_vkGetRefreshCycleDurationGOOGLE fpGetRefreshCycleDurationGOOGLE;
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PFN_vkGetPastPresentationTimingGOOGLE fpGetPastPresentationTimingGOOGLE;
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VkDebugUtilsMessengerEXT dbg_messenger;
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Error _create_validation_layers();
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Error _initialize_extensions();
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VkBool32 _check_layers(uint32_t check_count, const char **check_names, uint32_t layer_count, VkLayerProperties *layers);
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static VKAPI_ATTR VkBool32 VKAPI_CALL _debug_messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
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VkDebugUtilsMessageTypeFlagsEXT messageType,
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const VkDebugUtilsMessengerCallbackDataEXT *pCallbackData,
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void *pUserData);
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Error _create_physical_device();
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Error _initialize_queues(VkSurfaceKHR surface);
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Error _create_device();
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Error _clean_up_swap_chain(Window *window);
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Error _update_swap_chain(Window *window);
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Error _create_swap_chain();
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Error _create_semaphores();
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Vector<VkCommandBuffer> command_buffer_queue;
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int command_buffer_count;
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protected:
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virtual const char *_get_platform_surface_extension() const = 0;
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// virtual VkResult _create_surface(VkSurfaceKHR *surface, VkInstance p_instance) = 0;
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virtual Error _window_create(DisplayServer::WindowID p_window_id, VkSurfaceKHR p_surface, int p_width, int p_height);
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VkInstance _get_instance() {
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return inst;
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}
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bool buffers_prepared;
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bool use_validation_layers;
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public:
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VkDevice get_device();
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VkPhysicalDevice get_physical_device();
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int get_swapchain_image_count() const;
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uint32_t get_graphics_queue() const;
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
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int window_get_width(DisplayServer::WindowID p_window = 0);
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int window_get_height(DisplayServer::WindowID p_window = 0);
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void window_destroy(DisplayServer::WindowID p_window_id);
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VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
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VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
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RID local_device_create();
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VkDevice local_device_get_vk_device(RID p_local_device);
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void local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count);
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void local_device_sync(RID p_local_device);
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void local_device_free(RID p_local_device);
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VkFormat get_screen_format() const;
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VkPhysicalDeviceLimits get_device_limits() const;
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void set_setup_buffer(const VkCommandBuffer &pCommandBuffer);
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void append_command_buffer(const VkCommandBuffer &pCommandBuffer);
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void resize_notify();
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void flush(bool p_flush_setup = false, bool p_flush_pending = false);
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Error prepare_buffers();
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Error swap_buffers();
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Error initialize();
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VulkanContext();
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virtual ~VulkanContext();
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};
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#endif // VULKAN_DEVICE_H
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