godot/scene
Hein-Pieter van Braam 0a14e78a60 Change order of Null check for ParallaxLayer
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:13:31 +02:00
..
2d Change order of Null check for ParallaxLayer 2017-08-22 15:13:31 +02:00
3d Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments 2017-08-22 00:58:12 +02:00
animation Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
audio Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
gui Add stretching to TextureProgress 2017-08-22 13:46:59 +07:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main Fix build after merge of #10254 2017-08-22 01:16:33 +02:00
resources Merge pull request #10519 from toger5/remove_addition_border 2017-08-22 08:10:15 +02:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00