godot/scene
Rémi Verschelde 2969dffbe3 Deprecate incorrect Color::gray()
This average is not a proper approximation of a grayscale value,
get_v() is better suited for that.

If we want a real to_grayscale() conversion, it's somewhat more
involved: https://en.wikipedia.org/wiki/Grayscale

Remove the deprecated Gray() from C# bindings as it conflicts
with new named color constants.
2018-08-21 17:48:31 +02:00
..
2d Deprecate incorrect Color::gray() 2018-08-21 17:48:31 +02:00
3d Merge pull request #18822 from QbieShay/master 2018-08-20 14:21:04 -03:00
animation Merge pull request #21228 from Noshyaar/docs-bind 2018-08-21 00:08:05 +02:00
audio Improved stream paused fade code 2018-07-09 21:58:33 -03:00
gui Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
main Lift 1440 limit in rotation_degrees hint range 2018-08-16 14:36:38 +02:00
resources Merge pull request #21228 from Noshyaar/docs-bind 2018-08-21 00:08:05 +02:00
register_scene_types.cpp Merge pull request #18822 from QbieShay/master 2018-08-20 14:21:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
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