godot/scene/main
2017-03-04 11:35:44 +01:00
..
canvas_layer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
canvas_layer.h Type renames: 2017-01-11 00:52:51 -03:00
http_request.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
http_request.h Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
instance_placeholder.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
instance_placeholder.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node.cpp Add more options to Node.duplicate() 2017-02-20 20:05:01 +01:00
node.h Merge pull request #7856 from RandomShaper/add-duplicate-flags 2017-02-26 20:24:17 +01:00
resource_preloader.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
resource_preloader.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
scene_main_loop.cpp Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
scene_main_loop.h Added a SceneTree.has_network_peer, closes #7922 2017-03-04 11:35:44 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
timer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
viewport.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
viewport.h Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00