godot/drivers/gles2
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
..
shaders add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_canvas_gles2.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_canvas_gles2.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_gles2.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_gles2.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_scene_gles2.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_scene_gles2.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_storage_gles2.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_storage_gles2.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_gles2.cpp add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_gles2.h add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00