godot/thirdparty/oidn/common/timer.h
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00

50 lines
1.6 KiB
C++

// ======================================================================== //
// Copyright 2009-2019 Intel Corporation //
// //
// Licensed under the Apache License, Version 2.0 (the "License"); //
// you may not use this file except in compliance with the License. //
// You may obtain a copy of the License at //
// //
// http://www.apache.org/licenses/LICENSE-2.0 //
// //
// Unless required by applicable law or agreed to in writing, software //
// distributed under the License is distributed on an "AS IS" BASIS, //
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
// See the License for the specific language governing permissions and //
// limitations under the License. //
// ======================================================================== //
#pragma once
#include "platform.h"
#include <chrono>
namespace oidn {
class Timer
{
private:
using clock = std::chrono::high_resolution_clock;
std::chrono::time_point<clock> start;
public:
Timer()
{
reset();
}
void reset()
{
start = clock::now();
}
double query() const
{
auto end = clock::now();
return std::chrono::duration_cast<std::chrono::duration<double>>(end - start).count();
}
};
} // namespace oidn