godot/thirdparty/oidn/core
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
..
api.cpp New lightmapper 2020-05-10 15:59:09 -03:00
autoencoder.cpp New lightmapper 2020-05-10 15:59:09 -03:00
autoencoder.h New lightmapper 2020-05-10 15:59:09 -03:00
buffer.h New lightmapper 2020-05-10 15:59:09 -03:00
common.h New lightmapper 2020-05-10 15:59:09 -03:00
device.cpp New lightmapper 2020-05-10 15:59:09 -03:00
device.h New lightmapper 2020-05-10 15:59:09 -03:00
filter.cpp New lightmapper 2020-05-10 15:59:09 -03:00
filter.h New lightmapper 2020-05-10 15:59:09 -03:00
image.h New lightmapper 2020-05-10 15:59:09 -03:00
input_reorder.h New lightmapper 2020-05-10 15:59:09 -03:00
math.h New lightmapper 2020-05-10 15:59:09 -03:00
network.cpp New lightmapper 2020-05-10 15:59:09 -03:00
network.h New lightmapper 2020-05-10 15:59:09 -03:00
node.h New lightmapper 2020-05-10 15:59:09 -03:00
output_reorder.h New lightmapper 2020-05-10 15:59:09 -03:00
transfer_function.cpp New lightmapper 2020-05-10 15:59:09 -03:00
transfer_function.h New lightmapper 2020-05-10 15:59:09 -03:00
upsample.h New lightmapper 2020-05-10 15:59:09 -03:00
weights_reorder.h New lightmapper 2020-05-10 15:59:09 -03:00