godot/modules/mono/editor
Ignacio Etcheverry 2a8294ff24 Mono: Fix null dereference in EditorExportPlatformAndroid
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10 21:51:47 +02:00
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GodotTools Mono: Fix null dereference in EditorExportPlatformAndroid 2019-07-10 21:51:47 +02:00
bindings_generator.cpp Fix --generate-mono-glue bug when directory doesn't exist 2019-07-08 18:07:15 +02:00
bindings_generator.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
csharp_project.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
script_class_parser.cpp Fix parsing of generic type declarations in C# source files. 2019-03-20 17:23:11 +01:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00