godot/editor/plugins/polygon_2d_editor_plugin.cpp
Haoyu Qiu b420618c46 Fixes scrollbar positions on HiDPI display
* TextureRegion editor
* Ploygon2D UV editor
2020-01-23 08:55:52 +08:00

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/*************************************************************************/
/* polygon_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "core/os/file_access.h"
#include "core/os/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
}
void Polygon2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<Polygon2D>(p_polygon);
_update_polygon_editing_state();
}
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
return node->get_offset();
}
int Polygon2DEditor::_get_polygon_count() const {
if (node->get_internal_vertex_count() > 0) {
return 0; //do not edit if internal vertices exist
} else {
return 1;
}
}
void Polygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
button_uv->set_icon(get_icon("Uv", "EditorIcons"));
uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (!is_visible()) {
uv_edit->hide();
}
} break;
}
}
void Polygon2DEditor::_sync_bones() {
Skeleton2D *skeleton = NULL;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
} else {
Node *sn = node->get_node(node->get_skeleton());
skeleton = Object::cast_to<Skeleton2D>(sn);
}
Array prev_bones = node->call("_get_bones");
node->clear_bones();
if (!skeleton) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
} else {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
PoolVector<float> weights;
int wc = node->get_polygon().size();
for (int j = 0; j < prev_bones.size(); j += 2) {
NodePath pvp = prev_bones[j];
PoolVector<float> pv = prev_bones[j + 1];
if (pvp == path && pv.size() == wc) {
weights = pv;
}
}
if (weights.size() == 0) { //create them
weights.resize(node->get_polygon().size());
PoolVector<float>::Write w = weights.write();
for (int j = 0; j < wc; j++) {
w[j] = 0.0;
}
}
node->add_bone(path, weights);
}
}
Array new_bones = node->call("_get_bones");
undo_redo->create_action(TTR("Sync Bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
undo_redo->add_do_method(this, "_update_bone_list");
undo_redo->add_undo_method(this, "_update_bone_list");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
void Polygon2DEditor::_update_bone_list() {
NodePath selected;
while (bone_scroll_vb->get_child_count()) {
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
if (cb && cb->is_pressed()) {
selected = cb->get_meta("bone_path");
}
memdelete(bone_scroll_vb->get_child(0));
}
Ref<ButtonGroup> bg;
bg.instance();
for (int i = 0; i < node->get_bone_count(); i++) {
CheckBox *cb = memnew(CheckBox);
NodePath np = node->get_bone_path(i);
String name;
if (np.get_name_count()) {
name = np.get_name(np.get_name_count() - 1);
}
if (name == String()) {
name = "Bone " + itos(i);
}
cb->set_text(name);
cb->set_button_group(bg);
cb->set_meta("bone_path", np);
cb->set_focus_mode(FOCUS_NONE);
bone_scroll_vb->add_child(cb);
if (np == selected || bone_scroll_vb->get_child_count() < 2)
cb->set_pressed(true);
cb->connect("pressed", this, "_bone_paint_selected", varray(i));
}
uv_edit_draw->update();
}
void Polygon2DEditor::_bone_paint_selected(int p_index) {
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 1) { //poly
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 2) { //splits
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_ADD_POLYGON]->show();
uv_button[UV_MODE_REMOVE_POLYGON]->show();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_ADD_POLYGON);
bone_scroll_main_vb->hide();
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
} else if (p_mode == 3) { //bones´
for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_PAINT_WEIGHT]->show();
uv_button[UV_MODE_CLEAR_WEIGHT]->show();
_uv_mode(UV_MODE_PAINT_WEIGHT);
bone_scroll_main_vb->show();
bone_paint_strength->show();
bone_paint_radius->show();
bone_paint_radius_label->show();
_update_bone_list();
bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_edit_popup_hide() {
EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
_cancel_editing();
}
void Polygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
error->popup_centered_minsize();
return;
}
PoolVector<Vector2> points = node->get_polygon();
PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
else
uv_edit->popup_centered_ratio(0.85);
_update_bone_list();
} break;
case UVEDIT_POLYGON_TO_UV: {
PoolVector<Vector2> points = node->get_polygon();
if (points.size() == 0)
break;
PoolVector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
PoolVector<Vector2> points = node->get_polygon();
PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
undo_redo->create_action(TTR("Create Polygon"));
undo_redo->add_do_method(node, "set_polygon", uvs);
undo_redo->add_undo_method(node, "set_polygon", points);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
PoolVector<Vector2> uvs = node->get_uv();
if (uvs.size() == 0)
break;
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", PoolVector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} break;
case UVEDIT_GRID_SETTINGS: {
grid_settings->popup_centered_minsize();
} break;
default: {
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
void Polygon2DEditor::_cancel_editing() {
if (uv_create) {
uv_drag = false;
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
node->set_internal_vertex_count(uv_create_prev_internal_vertices);
node->set_vertex_colors(uv_create_colors_prev);
node->call("_set_bones", uv_create_bones_prev);
node->set_polygons(polygons_prev);
_update_polygon_editing_state();
} else if (uv_drag) {
uv_drag = false;
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
node->set_uv(points_prev);
} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
node->set_polygon(points_prev);
}
}
polygon_create.clear();
}
void Polygon2DEditor::_update_polygon_editing_state() {
if (!_get_node())
return;
if (node->get_internal_vertex_count() > 0)
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
else
disable_polygon_editing(false, String());
}
void Polygon2DEditor::_commit_action() {
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
undo_redo->commit_action();
}
void Polygon2DEditor::_set_use_snap(bool p_use) {
use_snap = p_use;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
}
void Polygon2DEditor::_set_show_grid(bool p_show) {
snap_show_grid = p_show;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_x(float p_val) {
snap_offset.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_y(float p_val) {
snap_offset.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_x(float p_val) {
snap_step.x = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_y(float p_val) {
snap_step.y = p_val;
EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_mode(int p_mode) {
polygon_create.clear();
uv_drag = false;
uv_create = false;
uv_mode = UVMode(p_mode);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i]->set_pressed(p_mode == i);
}
}
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (!_get_node())
return;
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
points_prev = node->get_uv();
if (uv_edit_mode[0]->is_pressed()) { //edit uv
points_prev = node->get_uv();
} else { //edit polygon
points_prev = node->get_polygon();
}
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
points_prev.resize(0);
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
points_prev.push_back(tuv);
uv_create_to = tuv;
point_drag_index = 0;
uv_drag_from = tuv;
uv_drag = true;
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_prev_internal_vertices = node->get_internal_vertex_count();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
polygons_prev = node->get_polygons();
disable_polygon_editing(false, String());
node->set_polygon(points_prev);
node->set_uv(points_prev);
node->set_internal_vertex_count(0);
uv_edit_draw->update();
} else {
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
undo_redo->create_action(TTR("Create Polygon & UV"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_do_method(node, "clear_bones");
undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
uv_drag = false;
uv_create = false;
_uv_mode(UV_MODE_EDIT_POINT);
_menu_option(MODE_EDIT);
} else {
points_prev.push_back(tuv);
point_drag_index = points_prev.size() - 1;
uv_drag_from = tuv;
}
node->set_polygon(points_prev);
node->set_uv(points_prev);
}
CanvasItemEditor::get_singleton()->update_viewport();
}
if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
uv_create_poly_prev.push_back(pos);
uv_create_uv_prev.push_back(pos);
if (uv_create_colors_prev.size()) {
uv_create_colors_prev.push_back(Color(1, 1, 1));
}
undo_redo->create_action(TTR("Create Internal Vertex"));
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
PoolVector<float> bonew = node->get_bone_weights(i);
bonew.push_back(0);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
}
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
if (internal_vertices <= 0)
return;
int closest = -1;
float closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest == -1)
return;
uv_create_poly_prev.remove(closest);
uv_create_uv_prev.remove(closest);
if (uv_create_colors_prev.size()) {
uv_create_colors_prev.remove(closest);
}
undo_redo->create_action(TTR("Remove Internal Vertex"));
undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_undo_method(node, "set_uv", node->get_uv());
undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
for (int i = 0; i < node->get_bone_count(); i++) {
PoolVector<float> bonew = node->get_bone_weights(i);
bonew.remove(closest);
undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
}
undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
undo_redo->add_do_method(this, "_update_polygon_editing_state");
undo_redo->add_undo_method(this, "_update_polygon_editing_state");
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
if (mb->get_shift() && mb->get_command())
uv_move_current = UV_MODE_SCALE;
else if (mb->get_shift())
uv_move_current = UV_MODE_MOVE;
else if (mb->get_command())
uv_move_current = UV_MODE_ROTATE;
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
point_drag_index = -1;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
uv_drag_from = tuv;
point_drag_index = i;
}
}
if (point_drag_index == -1) {
uv_drag = false;
}
}
if (uv_move_current == UV_MODE_ADD_POLYGON) {
int closest = -1;
float closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
Vector2 tuv = mtx.xform(points_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
closest = i;
closest_dist = dist;
}
}
if (closest != -1) {
if (polygon_create.size() && closest == polygon_create[0]) {
//close
if (polygon_create.size() < 3) {
error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
error->popup_centered_minsize();
} else {
Array polygons = node->get_polygons();
polygons = polygons.duplicate(); //copy because its a reference
//todo, could check whether it already exists?
polygons.push_back(polygon_create);
undo_redo->create_action(TTR("Add Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
polygon_create.clear();
} else if (polygon_create.find(closest) == -1) {
//add temporarily if not exists
polygon_create.push_back(closest);
}
}
}
if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
Array polygons = node->get_polygons();
polygons = polygons.duplicate(); //copy because its a reference
int erase_index = -1;
for (int i = polygons.size() - 1; i >= 0; i--) {
PoolVector<int> points = polygons[i];
Vector<Vector2> polys;
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
int idx = points[j];
if (idx < 0 || idx >= points_prev.size())
continue;
polys.write[j] = mtx.xform(points_prev[idx]);
}
if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
erase_index = i;
break;
}
}
if (erase_index != -1) {
polygons.remove(erase_index);
undo_redo->create_action(TTR("Remove Custom Polygon"));
undo_redo->add_do_method(node, "set_polygons", polygons);
undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
prev_weights = node->get_bone_weights(bone_selected);
bone_painting = true;
bone_painting_bone = bone_selected;
}
}
} else if (uv_drag && !uv_create) {
if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", points_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
} else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
undo_redo->create_action(TTR("Transform Polygon"));
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", points_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
uv_drag = false;
} else if (bone_painting) {
undo_redo->create_action(TTR("Paint Bone Weights"));
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
bone_painting = false;
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
_cancel_editing();
if (bone_painting)
node->set_bone_weights(bone_painting_bone, prev_weights);
uv_edit_draw->update();
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
} else if (uv_drag) {
Vector2 uv_drag_to = mm->get_position();
uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
case UV_MODE_CREATE: {
if (uv_create) {
uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
}
} break;
case UV_MODE_EDIT_POINT: {
PoolVector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_MOVE: {
PoolVector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
uv_new.set(i, uv_new[i] + drag);
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_ROTATE: {
Vector2 center;
PoolVector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
center /= uv_new.size();
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
rel = rel.rotated(angle);
uv_new.set(i, center + rel);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_SCALE: {
Vector2 center;
PoolVector<Vector2> uv_new = points_prev;
for (int i = 0; i < uv_new.size(); i++)
center += points_prev[i];
center /= uv_new.size();
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist < 2)
break;
float scale = to_dist / from_dist;
for (int i = 0; i < uv_new.size(); i++) {
Vector2 rel = points_prev[i] - center;
rel = rel * scale;
uv_new.set(i, center + rel);
}
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
} break;
case UV_MODE_PAINT_WEIGHT:
case UV_MODE_CLEAR_WEIGHT: {
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
} break;
default: {
}
}
if (bone_painting) {
PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
int pc = painted_weights.size();
float amount = bone_paint_strength->get_value();
float radius = bone_paint_radius->get_value() * EDSCALE;
if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
amount = -amount;
}
PoolVector<float>::Write w = painted_weights.write();
PoolVector<float>::Read r = prev_weights.read();
PoolVector<Vector2>::Read rv = points_prev.read();
for (int i = 0; i < pc; i++) {
if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
w[i] = CLAMP(r[i] + amount, 0, 1);
}
}
}
node->set_bone_weights(bone_painting_bone, painted_weights);
}
uv_edit_draw->update();
CanvasItemEditor::get_singleton()->update_viewport();
} else if (polygon_create.size()) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
uv_edit_draw->update();
}
}
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
if (magnify_gesture.is_valid()) {
uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
}
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
void Polygon2DEditor::_uv_scroll_changed(float) {
if (updating_uv_scroll)
return;
uv_draw_ofs.x = uv_hscroll->get_value();
uv_draw_ofs.y = uv_vscroll->get_value();
uv_draw_zoom = uv_zoom->get_value();
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_draw() {
if (!uv_edit->is_visible() || !_get_node())
return;
Ref<Texture> base_tex = node->get_texture();
if (base_tex.is_null())
return;
String warning;
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
uv_edit_draw->draw_texture(base_tex, Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
if (snap_show_grid) {
Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
Size2 s = uv_edit_draw->get_size();
int last_cell = 0;
if (snap_step.x != 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
if (i == 0)
last_cell = cell;
if (last_cell != cell)
uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
last_cell = cell;
}
}
if (snap_step.y != 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
if (i == 0)
last_cell = cell;
if (last_cell != cell)
uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
last_cell = cell;
}
}
}
Array polygons = node->get_polygons();
PoolVector<Vector2> uvs;
if (uv_edit_mode[0]->is_pressed()) { //edit uv
uvs = node->get_uv();
} else { //edit polygon
uvs = node->get_polygon();
}
PoolVector<float>::Read weight_r;
if (uv_edit_mode[3]->is_pressed()) {
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_selected = i;
break;
}
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
weight_r = node->get_bone_weights(bone_selected).read();
}
}
// All UV points are sharp, so use the sharp handle icon
Ref<Texture> handle = get_icon("EditorPathSharpHandle", "EditorIcons");
Color poly_line_color = Color(0.9, 0.5, 0.5);
if (polygons.size() || polygon_create.size()) {
poly_line_color.a *= 0.25;
}
Color polygon_line_color = Color(0.5, 0.5, 0.9);
Vector<Color> polygon_fill_color;
{
Color pf = polygon_line_color;
pf.a *= 0.5;
polygon_fill_color.push_back(pf);
}
Color prev_color = Color(0.5, 0.5, 0.5);
Rect2 rect;
int uv_draw_max = uvs.size();
uv_draw_max -= node->get_internal_vertex_count();
if (uv_draw_max < 0) {
uv_draw_max = 0;
}
for (int i = 0; i < uvs.size(); i++) {
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, Math::round(EDSCALE), true);
}
Vector2 next_point = uvs[next];
if (uv_create && i == uvs.size() - 1) {
next_point = uv_create_to;
}
if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE), true);
}
rect.expand_to(mtx.basis_xform(uvs[i]));
}
for (int i = 0; i < polygons.size(); i++) {
PoolVector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
int next = (j + 1) % points.size();
int idx = points[j];
int idx_next = points[next];
if (idx < 0 || idx >= uvs.size())
continue;
polypoints.push_back(mtx.xform(uvs[idx]));
if (idx_next < 0 || idx_next >= uvs.size())
continue;
uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE), true);
}
if (points.size() >= 3) {
uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
}
}
for (int i = 0; i < uvs.size(); i++) {
if (weight_r.ptr()) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
} else {
if (i < uv_draw_max) {
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
} else {
// Internal vertex
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5, Color(0.6, 0.8, 1));
}
}
}
if (polygon_create.size()) {
for (int i = 0; i < polygon_create.size(); i++) {
Vector2 from = uvs[polygon_create[i]];
Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE), true);
}
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
NodePath bone_path;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
if (c && c->is_pressed()) {
bone_path = node->get_bone_path(i);
break;
}
}
//draw skeleton
NodePath skeleton_path = node->get_skeleton();
if (node->has_node(skeleton_path)) {
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
if (skeleton) {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
Bone2D *bone = skeleton->get_bone(i);
if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
continue; //not set
bool current = bone_path == skeleton->get_path_to(bone);
bool found_child = false;
for (int j = 0; j < bone->get_child_count(); j++) {
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
if (!n)
continue;
found_child = true;
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * n->get_transform();
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
}
if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
}
}
}
}
//draw paint circle
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
rect.position -= uv_edit_draw->get_size();
rect.size += uv_edit_draw->get_size() * 2.0;
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
uv_hscroll->set_max(rect.position.x + rect.size.x);
if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
uv_hscroll->hide();
} else {
uv_hscroll->show();
uv_hscroll->set_page(uv_edit_draw->get_size().x);
uv_hscroll->set_value(uv_draw_ofs.x);
}
uv_vscroll->set_min(rect.position.y);
uv_vscroll->set_max(rect.position.y + rect.size.y);
if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
uv_vscroll->hide();
} else {
uv_vscroll->show();
uv_vscroll->set_page(uv_edit_draw->get_size().y);
uv_vscroll->set_value(uv_draw_ofs.y);
}
Size2 hmin = uv_hscroll->get_combined_minimum_size();
Size2 vmin = uv_vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
updating_uv_scroll = false;
}
void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = Math::snap_scalar(snap_offset.x * uv_draw_zoom - uv_draw_ofs.x, snap_step.x * uv_draw_zoom, p_target.x);
p_target.y = Math::snap_scalar(snap_offset.y * uv_draw_zoom - uv_draw_ofs.y, snap_step.y * uv_draw_zoom, p_target.y);
}
return p_target;
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
node = NULL;
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
button_uv = memnew(ToolButton);
add_child(button_uv);
button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
uv_edit->set_resizable(true);
uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
VBoxContainer *uv_main_vb = memnew(VBoxContainer);
uv_edit->add_child(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
uv_edit_group.instance();
uv_edit_mode[0] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[0]);
uv_edit_mode[0]->set_toggle_mode(true);
uv_edit_mode[1] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[1]);
uv_edit_mode[1]->set_toggle_mode(true);
uv_edit_mode[2] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
uv_edit_mode[3] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[3]);
uv_edit_mode[3]->set_toggle_mode(true);
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
uv_edit_mode[1]->set_text(TTR("Points"));
uv_edit_mode[2]->set_text(TTR("Polygons"));
uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
uv_edit_mode[1]->set_button_group(uv_edit_group);
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i] = memnew(ToolButton);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed", this, "_uv_mode", varray(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Remove Internal Vertex"));
uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
uv_button[UV_MODE_ADD_POLYGON]->hide();
uv_button[UV_MODE_REMOVE_POLYGON]->hide();
uv_button[UV_MODE_PAINT_WEIGHT]->hide();
uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
bone_paint_strength = memnew(HSlider);
uv_mode_hb->add_child(bone_paint_strength);
bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
bone_paint_strength->set_min(0);
bone_paint_strength->set_max(1);
bone_paint_strength->set_step(0.01);
bone_paint_strength->set_value(0.5);
bone_paint_radius_label = memnew(Label(TTR("Radius:")));
uv_mode_hb->add_child(bone_paint_radius_label);
bone_paint_radius = memnew(SpinBox);
uv_mode_hb->add_child(bone_paint_radius);
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
bone_paint_radius->set_min(1);
bone_paint_radius->set_max(100);
bone_paint_radius->set_step(1);
bone_paint_radius->set_value(32);
HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
uv_main_vb->add_child(uv_main_hsc);
uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw = memnew(Panel);
uv_main_hsc->add_child(uv_edit_draw);
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
uv_menu = memnew(MenuButton);
uv_mode_hb->add_child(uv_menu);
uv_menu->set_text(TTR("Edit"));
uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
uv_mode_hb->add_child(memnew(VSeparator));
b_snap_enable = memnew(ToolButton);
uv_mode_hb->add_child(b_snap_enable);
b_snap_enable->set_text(TTR("Snap"));
b_snap_enable->set_focus_mode(FOCUS_NONE);
b_snap_enable->set_toggle_mode(true);
b_snap_enable->set_pressed(use_snap);
b_snap_enable->set_tooltip(TTR("Enable Snap"));
b_snap_enable->connect("toggled", this, "_set_use_snap");
b_snap_grid = memnew(ToolButton);
uv_mode_hb->add_child(b_snap_grid);
b_snap_grid->set_text(TTR("Grid"));
b_snap_grid->set_focus_mode(FOCUS_NONE);
b_snap_grid->set_toggle_mode(true);
b_snap_grid->set_pressed(snap_show_grid);
b_snap_grid->set_tooltip(TTR("Show Grid"));
b_snap_grid->connect("toggled", this, "_set_show_grid");
grid_settings = memnew(AcceptDialog);
grid_settings->set_title(TTR("Configure Grid:"));
add_child(grid_settings);
VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
grid_settings->add_child(grid_settings_vb);
SpinBox *sb_off_x = memnew(SpinBox);
sb_off_x->set_min(-256);
sb_off_x->set_max(256);
sb_off_x->set_step(1);
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
sb_off_x->connect("value_changed", this, "_set_snap_off_x");
grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
SpinBox *sb_off_y = memnew(SpinBox);
sb_off_y->set_min(-256);
sb_off_y->set_max(256);
sb_off_y->set_step(1);
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
sb_off_y->connect("value_changed", this, "_set_snap_off_y");
grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
SpinBox *sb_step_x = memnew(SpinBox);
sb_step_x->set_min(-256);
sb_step_x->set_max(256);
sb_step_x->set_step(1);
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
sb_step_x->connect("value_changed", this, "_set_snap_step_x");
grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
SpinBox *sb_step_y = memnew(SpinBox);
sb_step_y->set_min(-256);
sb_step_y->set_max(256);
sb_step_y->set_step(1);
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
sb_step_y->connect("value_changed", this, "_set_snap_step_y");
grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
uv_mode_hb->add_child(memnew(VSeparator));
uv_icon_zoom = memnew(TextureRect);
uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
uv_mode_hb->add_child(uv_icon_zoom);
uv_zoom = memnew(HSlider);
uv_zoom->set_min(0.01);
uv_zoom->set_max(16);
uv_zoom->set_value(1);
uv_zoom->set_step(0.01);
uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
uv_mode_hb->add_child(uv_zoom);
uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
uv_zoom_value = memnew(SpinBox);
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
uv_mode_hb->add_child(uv_zoom_value);
uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
uv_vscroll = memnew(VScrollBar);
uv_vscroll->set_step(0.001);
uv_edit_draw->add_child(uv_vscroll);
uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
uv_hscroll = memnew(HScrollBar);
uv_hscroll->set_step(0.001);
uv_edit_draw->add_child(uv_hscroll);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
bone_scroll_main_vb->add_child(sync_bones);
sync_bones->set_h_size_flags(0);
sync_bones->connect("pressed", this, "_sync_bones");
uv_main_hsc->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
bone_scroll->set_h_scroll(false);
bone_scroll_main_vb->add_child(bone_scroll);
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
uv_edit_draw->connect("draw", this, "_uv_draw");
uv_edit_draw->connect("gui_input", this, "_uv_input");
uv_draw_zoom = 1.0;
point_drag_index = -1;
uv_drag = false;
uv_create = false;
updating_uv_scroll = false;
bone_painting = false;
error = memnew(AcceptDialog);
add_child(error);
uv_edit_draw->set_clip_contents(true);
}
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) :
AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
}