godot/modules/mono/glue/gd_glue.cpp
Ignacio Etcheverry 844a8d215b Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00

312 lines
10 KiB
C++

/*************************************************************************/
/* gd_glue.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gd_glue.h"
#ifdef MONO_GLUE_ENABLED
#include "core/array.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/ustring.h"
#include "core/variant.h"
#include "core/variant_parser.h"
#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_utils.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
Variant ret;
PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes);
PoolByteArray::Read r = varr.read();
Error err = decode_variant(ret, r.ptr(), varr.size(), NULL, p_allow_objects);
if (err != OK) {
ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) {
Variant what = GDMonoMarshal::mono_object_to_variant(p_what);
const Variant *args[1] = { &what };
Variant::CallError ce;
Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce);
ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL);
return GDMonoMarshal::variant_to_mono_object(ret);
}
int godot_icall_GD_hash(MonoObject *p_var) {
return GDMonoMarshal::mono_object_to_variant(p_var).hash();
}
MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id));
}
void godot_icall_GD_print(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = NULL;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
str += elem_str;
}
print_line(str);
}
void godot_icall_GD_printerr(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = NULL;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
str += elem_str;
}
print_error(str);
}
void godot_icall_GD_printraw(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = NULL;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
str += elem_str;
}
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_GD_prints(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = NULL;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
if (i)
str += " ";
str += elem_str;
}
print_line(str);
}
void godot_icall_GD_printt(MonoArray *p_what) {
String str;
int length = mono_array_length(p_what);
for (int i = 0; i < length; i++) {
MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
MonoException *exc = NULL;
String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
return;
}
if (i)
str += "\t";
str += elem_str;
}
print_line(str);
}
float godot_icall_GD_randf() {
return Math::randf();
}
uint32_t godot_icall_GD_randi() {
return Math::rand();
}
void godot_icall_GD_randomize() {
Math::randomize();
}
double godot_icall_GD_rand_range(double from, double to) {
return Math::random(from, to);
}
uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) {
int ret = Math::rand_from_seed(&seed);
*newSeed = seed;
return ret;
}
void godot_icall_GD_seed(uint64_t p_seed) {
Math::seed(p_seed);
}
MonoString *godot_icall_GD_str(MonoArray *p_what) {
String str;
Array what = GDMonoMarshal::mono_array_to_Array(p_what);
for (int i = 0; i < what.size(); i++) {
String os = what[i].operator String();
if (i == 0)
str = os;
else
str += os;
}
return GDMonoMarshal::mono_string_from_godot(str);
}
MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
Variant ret;
VariantParser::StreamString ss;
ss.s = GDMonoMarshal::mono_string_to_godot(p_str);
String errs;
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINTS(err_str);
ret = err_str;
}
return GDMonoMarshal::variant_to_mono_object(ret);
}
MonoBoolean godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
void godot_icall_GD_pusherror(MonoString *p_str) {
ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
void godot_icall_GD_pushwarning(MonoString *p_str) {
WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_objects) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
PoolByteArray barr;
int len;
Error err = encode_variant(var, NULL, len, p_full_objects);
ERR_FAIL_COND_V_MSG(err != OK, NULL, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
barr.resize(len);
{
PoolByteArray::Write w = barr.write();
encode_variant(var, w.ptr(), len, p_full_objects);
}
return GDMonoMarshal::PoolByteArray_to_mono_array(barr);
}
MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
String vars;
VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars);
return GDMonoMarshal::mono_string_from_godot(vars);
}
MonoObject *godot_icall_DefaultGodotTaskScheduler() {
return GDMonoCache::cached_data.task_scheduler_handle->get_target();
}
void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror);
mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning);
mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);
mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints);
mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt);
mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf);
mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi);
mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize);
mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range);
mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed);
mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str);
mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
// Dispatcher
mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler);
}
#endif // MONO_GLUE_ENABLED