godot/doc/classes/GeometryInstance.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.0-beta">
<brief_description>
Base node for geometry based visual instances.
</brief_description>
<description>
Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
</member>
<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
</member>
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
</member>
<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
</member>
<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
</member>
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
</member>
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
</member>
<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
</member>
</members>
<constants>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0">
</constant>
<constant name="SHADOW_CASTING_SETTING_ON" value="1">
</constant>
<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2">
</constant>
<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3">
</constant>
<constant name="FLAG_USE_BAKED_LIGHT" value="0">
</constant>
<constant name="FLAG_MAX" value="1">
</constant>
</constants>
</class>