godot/platform/bb10/audio_driver_bb10.h
2016-01-01 11:50:53 -02:00

79 lines
2.9 KiB
C++

/*************************************************************************/
/* audio_driver_bb10.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/audio/audio_server_sw.h"
#include "core/os/thread.h"
#include "core/os/mutex.h"
#include <sys/asoundlib.h>
class AudioDriverBB10 : public AudioDriverSW {
Thread* thread;
Mutex* mutex;
snd_pcm_t* pcm_handle;
int32_t* samples_in;
int16_t* samples_out;
int sample_buf_count;
static void thread_func(void* p_udata);
int mix_rate;
OutputFormat output_format;
int pcm_frag_size;
int pcm_max_frags;
bool active;
bool thread_exited;
mutable bool exit_thread;
bool pcm_open;
public:
const char* get_name() const {
return "BB10";
};
virtual Error init();
virtual Error init(const char* p_name);
virtual void start();
virtual int get_mix_rate() const;
virtual OutputFormat get_output_format() const;
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverBB10();
~AudioDriverBB10();
};