godot/scene
PouleyKetchoupp 2bf145fa5d Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
..
2d Merge pull request #49475 from nekomatata/kinematic-collision-rid 2021-06-18 12:32:26 +02:00
3d Merge pull request #49475 from nekomatata/kinematic-collision-rid 2021-06-18 12:32:26 +02:00
animation Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gui Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
main Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
resources Make LineShape2D normal point upwards by default 2021-06-18 09:14:06 -07:00
register_scene_types.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
scene_string_names.h Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00