godot/editor/plugins/texture_editor_plugin.h
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

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#ifndef TEXTURE_EDITOR_PLUGIN_H
#define TEXTURE_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/resources/texture.h"
class TextureEditor : public Control {
OBJ_TYPE(TextureEditor, Control);
Ref<Texture> texture;
protected:
void _notification(int p_what);
void _input_event(InputEvent p_event);
static void _bind_methods();
public:
void edit(Ref<Texture> p_texture);
TextureEditor();
};
class TextureEditorPlugin : public EditorPlugin {
OBJ_TYPE(TextureEditorPlugin, EditorPlugin);
TextureEditor *texture_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Texture"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
TextureEditorPlugin(EditorNode *p_node);
~TextureEditorPlugin();
};
#endif // TEXTURE_EDITOR_PLUGIN_H