godot/scene
Rémi Verschelde 2c6affe084
Merge pull request #37642 from dreamsComeTrue/rich-text-strike-fix
Calculate strike-through y-position correctly (RichTexteLabel)
2020-04-07 09:14:29 +02:00
..
2d Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
3d Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
animation Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gui Merge pull request #37642 from dreamsComeTrue/rich-text-strike-fix 2020-04-07 09:14:29 +02:00
main Merge pull request #37556 from KoBeWi/kill_get_index 2020-04-06 09:44:38 +02:00
resources Adds warning to the uniform name in visual shader if its equal to keyword 2020-04-06 12:29:50 +03:00
register_scene_types.cpp Merge pull request #37505 from YeldhamDev/viewcont_rename 2020-04-03 15:53:35 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
scene_string_names.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00