godot/drivers/xaudio2/audio_driver_xaudio2.h
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

109 lines
4 KiB
C++

/*************************************************************************/
/* audio_driver_xaudio2.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_XAUDIO2_H
#define AUDIO_DRIVER_XAUDIO2_H
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"
#include <mmsystem.h>
#include <windows.h>
#include <wrl/client.h>
#include <xaudio2.h>
class AudioDriverXAudio2 : public AudioDriver {
enum {
AUDIO_BUFFERS = 2
};
struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback {
HANDLE buffer_end_event;
XAudio2DriverVoiceCallback() :
buffer_end_event(CreateEvent(nullptr, FALSE, FALSE, nullptr)) {}
void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {
SetEvent(buffer_end_event);
}
//Unused methods are stubs
void STDMETHODCALLTYPE OnStreamEnd() {}
void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {}
void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {}
void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {}
void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {}
void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {}
};
Thread *thread = nullptr;
Mutex mutex;
int32_t *samples_in;
int16_t *samples_out[AUDIO_BUFFERS];
static void thread_func(void *p_udata);
int buffer_size;
unsigned int mix_rate;
SpeakerMode speaker_mode;
int channels;
bool active;
bool thread_exited;
mutable bool exit_thread;
bool pcm_open;
WAVEFORMATEX wave_format = { 0 };
Microsoft::WRL::ComPtr<IXAudio2> xaudio;
int current_buffer = 0;
IXAudio2MasteringVoice *mastering_voice;
XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS];
IXAudio2SourceVoice *source_voice;
XAudio2DriverVoiceCallback voice_callback;
public:
const char *get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const;
virtual SpeakerMode get_speaker_mode() const;
virtual float get_latency();
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverXAudio2();
~AudioDriverXAudio2() {}
};
#endif