godot/platform/osx
bruvzg dab4cf3ed6
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
..
export
crash_handler_osx.h
crash_handler_osx.mm
detect.py
dir_access_osx.h
dir_access_osx.mm
godot_main_osx.mm
joypad_osx.cpp
joypad_osx.h
logo.png
os_osx.h Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
os_osx.mm Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
platform_config.h
platform_osx_builders.py
power_osx.cpp
power_osx.h
SCsub