godot/doc/classes/AudioEffectFilter.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

37 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectFilter" inherits="AudioEffect" version="3.2">
<brief_description>
Adds a filter to the audio bus.
</brief_description>
<description>
Allows frequencies other than the [member cutoff_hz] to pass.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff" default="2000.0">
Threshold frequency for the filter, in Hz.
</member>
<member name="db" type="int" setter="set_db" getter="get_db" enum="AudioEffectFilter.FilterDB" default="0">
</member>
<member name="gain" type="float" setter="set_gain" getter="get_gain" default="1.0">
Gain amount of the frequencies after the filter.
</member>
<member name="resonance" type="float" setter="set_resonance" getter="get_resonance" default="0.5">
Amount of boost in the overtones near the cutoff frequency.
</member>
</members>
<constants>
<constant name="FILTER_6DB" value="0" enum="FilterDB">
</constant>
<constant name="FILTER_12DB" value="1" enum="FilterDB">
</constant>
<constant name="FILTER_18DB" value="2" enum="FilterDB">
</constant>
<constant name="FILTER_24DB" value="3" enum="FilterDB">
</constant>
</constants>
</class>