godot/doc/classes/OccluderPolygon2D.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

37 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderPolygon2D" inherits="Resource" version="3.2">
<brief_description>
Defines a 2D polygon for LightOccluder2D.
</brief_description>
<description>
Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="closed" type="bool" setter="set_closed" getter="is_closed" default="true">
If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction.
</member>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode" default="0">
The culling mode to use.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )">
A [Vector2] array with the index for polygon's vertices positions.
[b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference.
</member>
</members>
<constants>
<constant name="CULL_DISABLED" value="0" enum="CullMode">
Culling is disabled. See [member cull_mode].
</constant>
<constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
Culling is performed in the clockwise direction. See [member cull_mode].
</constant>
<constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
Culling is performed in the counterclockwise direction. See [member cull_mode].
</constant>
</constants>
</class>