godot/doc/classes/MultiMeshInstance2D.xml
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00

35 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMeshInstance2D" inherits="Node2D" version="4.0">
<brief_description>
Node that instances a [MultiMesh] in 2D.
</brief_description>
<description>
[MultiMeshInstance2D] is a specialized node to instance a [MultiMesh] resource in 2D.
Usage is the same as [MultiMeshInstance].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
</member>
<member name="normal_map" type="Texture2D" setter="set_normal_map" getter="get_normal_map">
The normal map that will be used if using the default [CanvasItemMaterial].
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The [Texture2D] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
</member>
</members>
<signals>
<signal name="texture_changed">
<description>
Emitted when the [member texture] is changed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>