godot/modules/webxr
Marcel Admiraal e89ba5fb49 Add missing semicolons to webxr.eterns.js
(cherry picked from commit 92e0a84a4c)
2021-02-22 10:17:23 +01:00
..
doc_classes Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR. 2021-02-02 13:02:46 +01:00
native Add missing semicolons to webxr.eterns.js 2021-02-22 10:17:23 +01:00
config.py Add support for WebXR 2021-01-04 17:01:42 -06:00
godot_webxr.h Support mono devices in WebXR 2021-01-25 08:36:29 -06:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Add support for WebXR 2021-01-04 17:01:42 -06:00
webxr_interface.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
webxr_interface.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
webxr_interface_js.cpp Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00
webxr_interface_js.h Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00