godot/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h
2019-01-07 12:30:35 +01:00

17 lines
278 B
C++

#ifndef B3_BVH_INFO_H
#define B3_BVH_INFO_H
#include "Bullet3Common/b3Vector3.h"
struct b3BvhInfo
{
b3Vector3 m_aabbMin;
b3Vector3 m_aabbMax;
b3Vector3 m_quantization;
int m_numNodes;
int m_numSubTrees;
int m_nodeOffset;
int m_subTreeOffset;
};
#endif //B3_BVH_INFO_H