godot/scene
PouleyKetchoupp 2dc5ff0caa Fix Joint2D/Joint3D node path reset on scene switch
When one of the bodies exited the tree, the corresponding node path was
reset instead of just resetting the joint from the physics server. That
was causing the node path to be reset on scene switch when one of the
bodies is under the joint in the scene tree.
2021-03-02 08:24:50 -07:00
..
2d Fix Joint2D/Joint3D node path reset on scene switch 2021-03-02 08:24:50 -07:00
3d Fix Joint2D/Joint3D node path reset on scene switch 2021-03-02 08:24:50 -07:00
animation Tween: Add null check for target object 2021-02-24 13:37:55 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
main Merge pull request #46416 from nekomatata/draw-collision-outline-option 2021-02-25 17:15:22 +01:00
resources Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 -07:00
register_scene_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00