godot/scene/animation
2018-07-02 15:08:35 -03:00
..
animation_blend_space_1d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_blend_space_1d.h Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_blend_space_2d.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_blend_space_2d.h Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_blend_tree.cpp -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
animation_blend_tree.h Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_cache.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
animation_cache.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
animation_node_state_machine.cpp renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_node_state_machine.h renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
animation_player.cpp -Fix in animationplayback, sound would be cut on loop 2018-07-01 17:45:19 -03:00
animation_player.h Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
animation_tree.cpp -Fix in animationplayback, sound would be cut on loop 2018-07-01 17:45:19 -03:00
animation_tree.h The way multiple quaternions being slerped was not good, changed approach to one that seems to work better. 2018-06-27 16:30:48 -03:00
animation_tree_player.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
animation_tree_player.h Expose the animation pos to the user for AnimationNodes in AnimationTrees 2018-05-17 09:15:47 +02:00
root_motion_view.cpp -Fixes to OBJ importer, option to disable optimization 2018-06-30 19:59:16 -03:00
root_motion_view.h -Fixes to OBJ importer, option to disable optimization 2018-06-30 19:59:16 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
tween.cpp Adding is_stopped method to Tween 2018-06-07 17:14:31 +05:30
tween.h Adding is_stopped method to Tween 2018-06-07 17:14:31 +05:30
tween_interpolaters.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00