godot/modules/fbx/data
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
fbx_bone.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_material.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
fbx_material.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_mesh_data.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
fbx_mesh_data.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
fbx_node.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
fbx_skeleton.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
fbx_skeleton.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
import_state.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
model_abstraction.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pivot_transform.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
pivot_transform.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00