-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
30 lines
754 B
C++
30 lines
754 B
C++
#ifndef EDITOR_MESH_IMPORT_PLUGIN_H
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#define EDITOR_MESH_IMPORT_PLUGIN_H
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#include "tools/editor/editor_import_export.h"
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#include "scene/resources/font.h"
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class EditorNode;
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class EditorMeshImportDialog;
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class EditorMeshImportPlugin : public EditorImportPlugin {
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OBJ_TYPE(EditorMeshImportPlugin,EditorImportPlugin);
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EditorMeshImportDialog *dialog;
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public:
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virtual String get_name() const;
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virtual String get_visible_name() const;
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virtual void import_dialog(const String& p_from="");
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virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
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void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
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EditorMeshImportPlugin(EditorNode* p_editor);
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};
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#endif // EDITOR_MESH_IMPORT_PLUGIN_H
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