godot/core/math
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
..
a_star.cpp AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
a_star.h AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
audio_frame.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_frame.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
bsp_tree.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
bsp_tree.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_matrix.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
camera_matrix.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
face3.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
face3.h renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
geometry.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
geometry.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
math_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
math_2d.h Fix build error, commit bee81d5 2017-06-08 12:48:59 +07:00
math_defs.h Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
math_funcs.cpp Fix PRNG randomization. 2017-04-17 14:05:02 -05:00
math_funcs.h Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era. 2017-06-14 18:30:22 -05:00
matrix3.cpp Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
matrix3.h Fix PathFollow rotations. 2017-05-31 13:58:31 -05:00
octree.h renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
plane.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
plane.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quat.cpp Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
quat.h Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
quick_hull.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
quick_hull.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rect3.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
rect3.h renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
transform.cpp Fix PathFollow rotations. 2017-05-31 13:58:31 -05:00
transform.h Merge pull request #8870 from tagcup/pathfollow 2017-06-19 23:30:40 +02:00
triangle_mesh.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
triangle_mesh.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
vector3.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
vector3.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00