godot/drivers
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
alsa Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
convex_decomp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gl_context Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gles2 Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
png Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
pulseaudio Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
rtaudio Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
unix Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
windows Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
xaudio2 Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
zlib style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
register_driver_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_driver_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00