godot/core/os/semaphore.h
Juan Linietsky c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00

85 lines
3.3 KiB
C++

/*************************************************************************/
/* semaphore.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SEMAPHORE_H
#define SEMAPHORE_H
#include "core/error_list.h"
#include "core/typedefs.h"
#include <condition_variable>
#include <mutex>
class Semaphore {
private:
std::mutex mutex_;
std::condition_variable condition_;
unsigned long count_ = 0; // Initialized as locked.
public:
_ALWAYS_INLINE_ void post() {
std::lock_guard<decltype(mutex_)> lock(mutex_);
++count_;
condition_.notify_one();
}
_ALWAYS_INLINE_ void wait() {
std::unique_lock<decltype(mutex_)> lock(mutex_);
while (!count_) // Handle spurious wake-ups.
condition_.wait(lock);
--count_;
}
_ALWAYS_INLINE_ bool try_wait() {
std::lock_guard<decltype(mutex_)> lock(mutex_);
if (count_) {
--count_;
return true;
}
return false;
}
};
class SemaphoreOld {
protected:
static SemaphoreOld *(*create_func)();
public:
virtual Error wait() = 0; ///< wait until semaphore has positive value, then decrement and pass
virtual Error post() = 0; ///< unlock the semaphore, incrementing the value
virtual int get() const = 0; ///< get semaphore value
static SemaphoreOld *create(); ///< Create a mutex
virtual ~SemaphoreOld();
};
#endif