godot/drivers/gles2
Thomas Herzog 2fa4b50027 [GLES2] fix wrong shader compiler output
The `f` postfix was working fine on dekstop GL but not on
some mobile drivers.
2018-08-24 12:10:54 +02:00
..
shaders Merge pull request #21317 from karroffel/gles2-canvas-texture-sampler-long-branch-name 2018-08-23 17:11:00 +02:00
rasterizer_canvas_gles2.cpp [GLES2] fix CanvasModulate not working 2018-08-23 17:38:20 +02:00
rasterizer_canvas_gles2.h Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00
rasterizer_gles2.cpp [GLES2] fix canvas_item sampler allocation 2018-08-23 16:46:43 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp [GLES2] fix multimesh byte colors 2018-08-24 11:23:42 +02:00
rasterizer_scene_gles2.h [GLES2] fix depth for alpha pass 2018-08-23 17:25:00 +02:00
rasterizer_storage_gles2.cpp [GLES2] fix texture flags not having an effect 2018-08-23 18:25:55 +02:00
rasterizer_storage_gles2.h BPTC support 2018-08-21 22:56:04 -04:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
shader_compiler_gles2.cpp [GLES2] fix wrong shader compiler output 2018-08-24 12:10:54 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp [GLES2] fix canvas_item sampler allocation 2018-08-23 16:46:43 +02:00
shader_gles2.h Revert "Batch GLES2 draw calls" 2018-08-20 02:10:14 +02:00