godot/drivers/gl_context/SCsub
2017-01-06 22:42:19 +01:00

23 lines
585 B
Python

#!/usr/bin/env python
Import('env')
if (env["platform"] in ["haiku", "osx", "windows", "x11"]):
# Thirdparty source files
thirdparty_dir = "#thirdparty/glad/"
thirdparty_sources = [
"glad.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.drivers_sources, thirdparty_sources)
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DGLAD_ENABLED'])
env.Append(CPPFLAGS=['-DGLES_OVER_GL'])
# Godot source files
env.add_source_files(env.drivers_sources, "*.cpp")
Export('env')